skia2/gm/pathmaskcache.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

121 lines
3.8 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkTArray.h"
/** This tests the GPU backend's caching of path coverage masks */
class PathMaskCache : public skiagm::GM {
public:
PathMaskCache() {}
protected:
SkString onShortName() override { return SkString("path_mask_cache"); }
SkISize onISize() override {
return SkISize::Make(650, 950);
}
void onDraw(SkCanvas* canvas) override {
static constexpr SkScalar kPad = 5.f;
SkPaint paint;
paint.setAntiAlias(true);
auto drawPathSet = [canvas] (const SkPath& path, const SkMatrix& m) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect bounds = path.getBounds();
m.mapRect(&bounds);
bounds.roundOut();
canvas->save();
canvas->translate(-bounds.fLeft, -bounds.fTop);
canvas->save();
canvas->concat(m);
canvas->drawPath(path, paint);
canvas->restore();
// translate by integer
canvas->translate(bounds.width() + kPad, 0.f);
canvas->save();
canvas->concat(m);
canvas->drawPath(path, paint);
canvas->restore();
// translate by non-integer
canvas->translate(bounds.width() + kPad + 0.15f, 0.f);
canvas->save();
canvas->concat(m);
canvas->drawPath(path, paint);
canvas->restore();
// translate again so total translate fraction is almost identical to previous.
canvas->translate(bounds.width() + kPad + 0.002f, 0.f);
canvas->save();
canvas->concat(m);
canvas->drawPath(path, paint);
canvas->restore();
canvas->restore();
return bounds.fBottom + kPad;
};
SkTArray<SkPath> paths;
paths.push_back();
paths.back().moveTo(0.f, 0.f);
paths.back().lineTo(98.f, 100.f);
paths.back().lineTo(100.f, 100.f);
paths.back().conicTo(150.f, 50.f, 100.f, 0.f, 0.6f);
paths.back().conicTo(148.f, 50.f, 100.f, 100.f, 0.6f);
paths.back().conicTo(50.f, 30.f, 0.f, 100.f, 0.9f);
paths.push_back();
paths.back().addCircle(30.f, 30.f, 30.f);
paths.back().addRect(SkRect::MakeXYWH(45.f, 45.f, 50.f, 60.f));
paths.back().setFillType(SkPath::kEvenOdd_FillType);
canvas->translate(kPad, kPad);
for (const SkPath& path : paths) {
SkScalar ty = drawPathSet(path, SkMatrix::I());
canvas->translate(0, ty);
// Non-uniform scale.
SkMatrix s;
s.setScale(0.5f, 2.f);
ty = drawPathSet(path, s);
canvas->translate(0.f, ty);
// Rotation
SkMatrix r;
r.setRotate(60.f, path.getBounds().centerX(), path.getBounds().centerY());
ty = drawPathSet(path, r);
canvas->translate(0.f, ty);
}
}
void modifyGrContextOptions(GrContextOptions* options) override {
options->fGpuPathRenderers = GpuPathRenderers::kNone;
options->fAllowPathMaskCaching = true;
}
private:
typedef GM INHERITED;
};
DEF_GM( return new PathMaskCache(); )