skia2/tests/TestTest.cpp
Brian Salomon dcfca431e3 Use GrContextFactories that produce a single GrContext in unit tests.
This is to alleviate problems due to the command buffer getting bent out of shape when the current
OpenGL context is switched out from under it (because we ran a test with a native GL context). This,
however is not a full solution. More changes will be required to ensure that after running each
command buffer or native test we bind the null context. This does allow us to take a step in that
direction without breaking anything too badly. Moreover, there is no real benefit to reusing a
GrContextFactory.

Modifies DEF_GPUTEST to take GrContextOptions rather than a factory to use. Tests were already using
their own factories anyway.

In tests that use GrContextFactory the factory instance is moved to the inner loop.

Modifies gpucts and skia_test to not use persistent GrContextFactories.

Change-Id: Ie7a36793545c775f2f30653ead6fec93a3d22717
Reviewed-on: https://skia-review.googlesource.com/71861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-15 22:03:07 +00:00

54 lines
1.6 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "gl/GLTestContext.h"
#endif
// This is an example of a normal test.
DEF_TEST(TestNormal, reporter) {
REPORTER_ASSERT(reporter, reporter);
}
// This is an example of a GPU test that uses GrContextOptions to do the test.
#if SK_SUPPORT_GPU
DEF_GPUTEST(TestGpuFactory, reporter, factory) {
REPORTER_ASSERT(reporter, reporter);
}
#endif
// This is an example of a GPU test that tests a property that should work for all GPU contexts.
// Note: Some of the contexts might not produce a rendering output.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, ctxInfo) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
#endif
// This is an example of a GPU test that tests a property that should work for all GPU contexts that
// produce a rendering output.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
#endif
// This is an example of a GPU test that tests a property that uses the null GPU context. It should
// be used if the test tests some behavior that is mocked with the null context.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
#endif