58629291bc
This CL depends on a subsequent CL to add the appropriate NDK toolchain and system sources to the skia repo. Review URL: http://codereview.appspot.com/5306089/ Review URL: http://codereview.appspot.com/5306089 git-svn-id: http://skia.googlecode.com/svn/trunk@2592 2bbb7eff-a529-9590-31e7-b0007b416f81
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "BenchTimer.h"
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#if defined(SK_BUILD_FOR_WIN32)
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#include "BenchSysTimer_windows.h"
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#elif defined(SK_BUILD_FOR_MAC)
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#include "BenchSysTimer_mach.h"
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#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
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#include "BenchSysTimer_posix.h"
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#else
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#include "BenchSysTimer_c.h"
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#endif
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#include "BenchGpuTimer_gl.h"
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BenchTimer::BenchTimer(SkGLContext* gl)
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: fCpu(-1.0)
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, fWall(-1.0)
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, fGpu(-1.0)
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{
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fSysTimer = new BenchSysTimer();
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if (gl) {
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fGpuTimer = new BenchGpuTimer(gl);
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} else {
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fGpuTimer = NULL;
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}
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}
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BenchTimer::~BenchTimer() {
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delete fSysTimer;
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delete fGpuTimer;
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}
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void BenchTimer::start() {
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fSysTimer->startWall();
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if (fGpuTimer) {
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fGpuTimer->startGpu();
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}
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fSysTimer->startCpu();
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}
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void BenchTimer::end() {
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fCpu = fSysTimer->endCpu();
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//It is important to stop the cpu clocks first,
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//as the following will cpu wait for the gpu to finish.
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if (fGpuTimer) {
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fGpu = fGpuTimer->endGpu();
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}
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fWall = fSysTimer->endWall();
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}
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