08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "include/sksl/DSL.h"
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#include "src/core/SkCanvasPriv.h"
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#include "src/gpu/SurfaceFillContext.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/sksl/dsl/priv/DSLFPs.h"
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#include "src/sksl/dsl/priv/DSLWriter.h"
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#include "src/sksl/ir/SkSLVariable.h"
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class SimpleDSLEffect : public GrFragmentProcessor {
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public:
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static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 100;
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SimpleDSLEffect() : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
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}
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const char* name() const override { return "DSLEffect"; }
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void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
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bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
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std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
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std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
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class Impl : public ProgramImpl {
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public:
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void emitCode(EmitArgs& args) override {
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using namespace SkSL::dsl;
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StartFragmentProcessor(this, &args);
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// Test for skbug.com/11384
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Var x(kInt_Type, 1);
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Declare(x);
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SkASSERT(DSLWriter::Var(x)->initialValue()->description() == "1");
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GlobalVar blueAlpha(kUniform_Modifier, kHalf2_Type, "blueAlpha");
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Declare(blueAlpha);
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fBlueAlphaUniform = VarUniformHandle(blueAlpha);
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Var coords(kFloat4_Type, sk_FragCoord());
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Declare(coords);
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Return(Half4(Swizzle(coords, X, Y) / 100, blueAlpha));
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EndFragmentProcessor();
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman,
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const GrFragmentProcessor& effect) override {
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pdman.set2f(fBlueAlphaUniform, 0.0, 1.0);
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}
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GrGLSLProgramDataManager::UniformHandle fBlueAlphaUniform;
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};
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return std::make_unique<Impl>();
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}
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};
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DEF_SIMPLE_GPU_GM(simple_dsl_test, rContext, canvas, 100, 100) {
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auto sfc = SkCanvasPriv::TopDeviceSurfaceFillContext(canvas);
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if (!sfc) {
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return;
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}
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sfc->fillWithFP(std::make_unique<SimpleDSLEffect>());
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}
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