skia2/tools/fiddle
Brian Osman 2b23c4bf31 Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...

PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.

PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.

At this point, sRGB configs are (obviously) going to be broken.

Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.

Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-06-01 17:00:26 +00:00
..
.gitignore
animate.sh [fiddle] Add simple animation support. 2017-04-19 18:46:52 +00:00
draw.cpp Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
egl_context.cpp [fiddle] Init gpu using the GLTestContext. 2018-05-29 18:20:46 +00:00
fiddle_main.cpp Dest color space no longer impacts mipmaps or texture sampling 2018-06-01 17:00:26 +00:00
fiddle_main.h [fiddle] Init gpu using the GLTestContext. 2018-05-29 18:20:46 +00:00
null_context.cpp [fiddle] Init gpu using the GLTestContext. 2018-05-29 18:20:46 +00:00
parse-fiddle-output [fiddle] Report GL driver info. 2017-06-01 18:03:45 +00:00