skia2/bench/subset/SubsetZoomBench.cpp
msarett b23e6aa676 Subset decoding benchmarks
It was my goal to create benchmarks that could measure all
of the use cases that we have identified.  I think single
subsets, translating, and scaling are the important ones.

It might be a good idea to discuss the document in greater
detail as well.  I just wanted to share this to aid the
discussion.
https://docs.google.com/a/google.com/document/d/1OxW96GDMAlw6dnzNXmiNX-F9oDBBlGXzSsgd0DMIkbI/edit?usp=sharing

BUG=skia:

Review URL: https://codereview.chromium.org/1160953002
2015-06-09 13:56:10 -07:00

118 lines
4.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SubsetZoomBench.h"
#include "SubsetBenchPriv.h"
#include "SkData.h"
#include "SkCodec.h"
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkStream.h"
/*
*
* This benchmark is designed to test the performance of subset decoding.
* Choose subsets to mimic a user zooming in or out on a photo.
*
*/
SubsetZoomBench::SubsetZoomBench(const SkString& path,
SkColorType colorType,
uint32_t subsetWidth,
uint32_t subsetHeight,
bool useCodec)
: fColorType(colorType)
, fSubsetWidth(subsetWidth)
, fSubsetHeight(subsetHeight)
, fUseCodec(useCodec)
{
// Parse the filename
SkString baseName = SkOSPath::Basename(path.c_str());
// Choose an informative color name
const char* colorName = get_color_name(fColorType);
fName.printf("%sSubsetZoom_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth,
fSubsetHeight, baseName.c_str(), colorName);
// Perform the decode setup
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
fStream.reset(new SkMemoryStream(encoded));
}
const char* SubsetZoomBench::onGetName() {
return fName.c_str();
}
bool SubsetZoomBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend == backend;
}
void SubsetZoomBench::onDraw(const int n, SkCanvas* canvas) {
// When the color type is kIndex8, we will need to store the color table. If it is
// used, it will be initialized by the codec.
int colorCount;
SkPMColor colors[256];
if (fUseCodec) {
for (int count = 0; count < n; count++) {
SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes()));
SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder(
info, NULL, colors, &colorCount);
const int centerX = info.width() / 2;
const int centerY = info.height() / 2;
int w = fSubsetWidth;
int h = fSubsetHeight;
do {
const int subsetStartX = SkTMax(0, centerX - w / 2);
const int subsetStartY = SkTMax(0, centerY - h / 2);
const int subsetWidth = SkTMin(w, info.width() - subsetStartX);
const int subsetHeight = SkTMin(h, info.height() - subsetStartY);
// Note that if we subsetted and scaled in a single step, we could use the
// same bitmap - as is often done in actual use cases.
SkBitmap bitmap;
bitmap.allocPixels(info.makeWH(subsetWidth, subsetHeight));
uint32_t bpp = info.bytesPerPixel();
scanlineDecoder->skipScanlines(subsetStartY);
for (int y = 0; y < subsetHeight; y++) {
scanlineDecoder->getScanlines(row.get(), 1, 0);
memcpy(bitmap.getAddr(0, y), row.get() + subsetStartX * bpp,
subsetWidth * bpp);
}
w <<= 1;
h <<= 1;
} while (w < 2 * info.width() || h < 2 * info.height());
}
} else {
for (int count = 0; count < n; count++) {
int width, height;
SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
decoder->buildTileIndex(fStream->duplicate(), &width, &height);
const int centerX = width / 2;
const int centerY = height / 2;
int w = fSubsetWidth;
int h = fSubsetHeight;
do {
const int subsetStartX = SkTMax(0, centerX - w / 2);
const int subsetStartY = SkTMax(0, centerY - h / 2);
const int subsetWidth = SkTMin(w, width - subsetStartX);
const int subsetHeight = SkTMin(h, height - subsetStartY);
SkBitmap bitmap;
SkIRect rect = SkIRect::MakeXYWH(subsetStartX, subsetStartY, subsetWidth,
subsetHeight);
decoder->decodeSubset(&bitmap, rect, fColorType);
w <<= 1;
h <<= 1;
} while (w < 2 * width || h < 2 * height);
}
}
}