skia2/gm/imagefromyuvtextures.cpp
reed f9ad558943 Revert of Revert of Return GrGLContext from GrTestTarget (patchset #1 id:1 of https://codereview.chromium.org/1211123004/)
Reason for revert:
un-referting, did not help DEPS roll

Original issue's description:
> Revert of Return GrGLContext from GrTestTarget (patchset #3 id:40001 of https://codereview.chromium.org/1207393002/)
>
> Reason for revert:
> speculative revert to unblock DEPS roll (layout-tests)
>
> Original issue's description:
> > Return GrGLContext from GrTestTarget
> >
> > BUG=skia:
> >
> > Committed: https://skia.googlesource.com/skia/+/b6d93ea428ca5d13641c35faca7d0380980a3a17
>
> TBR=bsalomon@google.com,joshualitt@google.com,joshualitt@chromium.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1852ec2b46a2a0efbb3550ff4d8b640f56a810e9

TBR=bsalomon@google.com,joshualitt@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1215593002
2015-06-25 21:29:25 -07:00

205 lines
7.7 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
#include "GrTest.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkImage.h"
namespace skiagm {
class ImageFromYUVTextures : public GM {
public:
ImageFromYUVTextures() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("image_from_yuv_textures");
}
SkISize onISize() override {
return SkISize::Make(50, 135);
}
void onOnceBeforeDraw() override {
// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
// subsampled by 2 in both dimensions.
SkPaint paint;
static const SkColor kColors[] =
{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
paint.setShader(SkGradientShader::CreateRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
NULL, SK_ARRAY_COUNT(kColors),
SkShader::kMirror_TileMode))->unref();
SkBitmap rgbBmp;
rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true);
SkCanvas canvas(rgbBmp);
canvas.drawPaint(paint);
SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize);
fYUVBmps[0].allocPixels(yinfo);
SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
fYUVBmps[1].allocPixels(uinfo);
SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
fYUVBmps[2].allocPixels(vinfo);
unsigned char* yPixels;
signed char* uvPixels[2];
yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
uvPixels[1] = static_cast<signed char*>(fYUVBmps[2
].getPixels());
// Here we encode using the NTC encoding (even though we will draw it with all the supported
// yuv color spaces when converted back to RGB)
for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) +
0.587f * SkGetPackedG32(rgbColors[i]) +
0.114f * SkGetPackedB32(rgbColors[i]));
}
for (int j = 0; j < kBmpSize / 2; ++j) {
for (int i = 0; i < kBmpSize / 2; ++i) {
// Average together 4 pixels of RGB.
int rgb[] = { 0, 0, 0 };
for (int y = 0; y < 2; ++y) {
for (int x = 0; x < 2; ++x) {
int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]);
rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]);
rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]);
}
}
for (int c = 0; c < 3; ++c) {
rgb[c] /= 4;
}
int uvIndex = j * kBmpSize / 2 + i;
uvPixels[0][uvIndex] = static_cast<signed char>(
((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128);
uvPixels[1][uvIndex] = static_cast<signed char>(
((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128);
}
}
fRGBImage.reset(SkImage::NewRasterCopy(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
}
void createYUVTextures(GrContext* context, GrGLuint yuvIDs[3]) {
GrTestTarget tt;
context->getTestTarget(&tt);
if (!tt.target()) {
SkDEBUGFAIL("Couldn't get Gr test target.");
return;
}
// We currently hav only implemented the texture uploads for GL.
const GrGLInterface* gl = tt.glContext()->interface();
if (!gl) {
return;
}
GR_GL_CALL(gl, GenTextures(3, yuvIDs));
GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0));
GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
for (int i = 0; i < 3; ++i) {
GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, yuvIDs[i]));
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE));
SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RED, fYUVBmps[i].width(),
fYUVBmps[i].height(), 0, GR_GL_RED, GR_GL_UNSIGNED_BYTE,
fYUVBmps[i].getPixels()));
}
context->resetContext();
}
void deleteYUVTextures(GrContext* context, const GrGLuint yuvIDs[3]) {
GrTestTarget tt;
context->getTestTarget(&tt);
if (!tt.target()) {
SkDEBUGFAIL("Couldn't get Gr test target.");
return;
}
const GrGLInterface* gl = tt.glContext()->interface();
if (!gl) {
return;
}
GR_GL_CALL(gl, DeleteTextures(3, yuvIDs));
context->resetContext();
}
void onDraw(SkCanvas* canvas) override {
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
GrContext* context;
if (!rt || !(context = rt->getContext())) {
this->drawGpuOnlyMessage(canvas);
return;
}
GrGLuint yuvIDs[3];
this->createYUVTextures(context, yuvIDs);
static const SkScalar kPad = 10.f;
GrBackendObject backendTextureObjects[] = {
static_cast<GrBackendObject>(yuvIDs[0]),
static_cast<GrBackendObject>(yuvIDs[1]),
static_cast<GrBackendObject>(yuvIDs[2])
};
SkISize sizes[] = {
{ fYUVBmps[0].width(), fYUVBmps[0].height()},
{ fYUVBmps[1].width(), fYUVBmps[1].height()},
{ fYUVBmps[2].width(), fYUVBmps[2].height()},
};
SkTArray<SkImage*> images;
images.push_back(SkRef(fRGBImage.get()));
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
images.push_back(SkImage::NewFromYUVTexturesCopy(context,
static_cast<SkYUVColorSpace>(space),
backendTextureObjects, sizes,
kTopLeft_GrSurfaceOrigin));
}
this->deleteYUVTextures(context, yuvIDs);
for (int i = 0; i < images.count(); ++ i) {
SkScalar y = (i + 1) * kPad + i * fYUVBmps[0].height();
SkScalar x = kPad;
canvas->drawImage(images[i], x, y);
images[i]->unref();
images[i] = NULL;
}
}
private:
SkAutoTUnref<SkImage> fRGBImage;
SkBitmap fYUVBmps[3];
static const int kBmpSize = 32;
typedef GM INHERITED;
};
DEF_GM( return SkNEW(ImageFromYUVTextures); )
}
#endif