2c65d51612
Previously, SkPngCodec assumed that the stream only contained one image, which ended at the end of the stream. It read the stream in arbitrarily-sized chunks, and then passed that data to libpng for processing. If a stream contains more than one image, this may result in reading beyond the end of the image, making future reads read the wrong data. Now, SkPngCodec starts by reading 8 bytes at a time. After the signature, 8 bytes is enough to know which chunk is next and how many bytes are in the chunk. When decoding the size, we stop when we reach IDAT, and when decoding the image, we stop when we reach IEND. This manual parsing is necessary to support APNG, which is planned in the future. It also allows us to remove the SK_GOOGLE3_PNG_HACK, which was a workaround for reading more than necessary at the beginning of the image. Add a test that simulates the issue, by decoding a special stream that reports an error if the codec attempts to read beyond the end. Temporarily disable the partial decoding tests for png. A larger change will be necessary to get those working again, and no clients are currently relying on incrementally decoding PNGs (i.e. decode part of an image, then decode further with more data). Bug: skia:5368 BUG:34073812 Change-Id: If832f7b20565411226fb5be3c305a4d16bf9269d Reviewed-on: https://skia-review.googlesource.com/13900 Commit-Queue: Leon Scroggins <scroggo@google.com> Reviewed-by: Matt Sarett <msarett@google.com> |
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__init__.py | ||
android_framework_defines.gni | ||
ar.py | ||
bench.gni | ||
BUILD.gn | ||
BUILDCONFIG.gn | ||
core.gni | ||
cp.py | ||
effects.gni | ||
find_headers.py | ||
find_ios_sysroot.py | ||
gm.gni | ||
gn_helpers.py | ||
gn_meta_sln.py | ||
gn_to_bp.py | ||
gn_to_cmake.py | ||
gpu.gni | ||
gypi_to_gn.py | ||
is_clang.py | ||
opts.gni | ||
package_ios.py | ||
pdf.gni | ||
push_to_android.py | ||
samples.gni | ||
shared_sources.gni | ||
sksl.gni | ||
tests.gni | ||
utils.gni | ||
xps.gni |