58d890bd45
Changed childProcessor(i) to return const referencd Fixed rootProc/parentProc offset issues; renamed a few things. added nonempty check to gatherTransforms to avoid segfault removed recursive append_gr_coord_transforms() from GrGLProgramBuilder BUILDS! Changed num*includeProc() calls to num() calls added gatherCoordTransforms(). added coordTransforms() for root proc only Modified GrFragmentProcessor to append child proc transforms and textures to root proc's arrays. BUG=skia:4182 Review URL: https://codereview.chromium.org/1275853005
156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProcessor_DEFINED
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#define GrProcessor_DEFINED
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#include "GrColor.h"
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#include "GrProcessorUnitTest.h"
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#include "GrProgramElement.h"
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#include "GrTextureAccess.h"
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#include "SkMath.h"
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class GrContext;
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class GrCoordTransform;
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class GrInvariantOutput;
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/**
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* Used by processors to build their keys. It incorporates each per-processor key into a larger
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* shader key.
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*/
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class GrProcessorKeyBuilder {
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public:
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GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
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SkASSERT(0 == fData->count() % sizeof(uint32_t));
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}
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void add32(uint32_t v) {
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++fCount;
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fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
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}
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/** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
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add*() call. */
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uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
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SkASSERT(count > 0);
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fCount += count;
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return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
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}
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size_t size() const { return sizeof(uint32_t) * fCount; }
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private:
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SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
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int fCount; // number of uint32_ts added to fData by the processor.
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};
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/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
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immutable: after being constructed, their fields may not change.
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Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
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processor must reach 0 before the thread terminates and the pool is destroyed. To create a
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static processor use the helper macro GR_CREATE_STATIC_PROCESSOR declared below.
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*/
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class GrProcessor : public GrProgramElement {
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public:
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virtual ~GrProcessor();
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/** Human-meaningful string to identify this prcoessor; may be embedded
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in generated shader code. */
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virtual const char* name() const = 0;
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int numTextures() const { return fTextureAccesses.count(); }
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/** Returns the access pattern for the texture at index. index must be valid according to
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numTextures(). */
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const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
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/** Shortcut for textureAccess(index).texture(); */
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GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
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/** Will this processor read the fragment position? */
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bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
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void* operator new(size_t size);
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void operator delete(void* target);
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void* operator new(size_t size, void* placement) {
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return ::operator new(size, placement);
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}
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void operator delete(void* target, void* placement) {
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::operator delete(target, placement);
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}
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/**
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* Helper for down-casting to a GrProcessor subclass
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*/
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template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
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uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }
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protected:
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GrProcessor() : fClassID(kIllegalProcessorClassID), fWillReadFragmentPosition(false) {}
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/**
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* Subclasses call this from their constructor to register GrTextureAccesses. The processor
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* subclass manages the lifetime of the accesses (this function only stores a pointer). The
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* GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be
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* called from the constructor because GrProcessors are immutable.
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*/
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void addTextureAccess(const GrTextureAccess* textureAccess);
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bool hasSameTextureAccesses(const GrProcessor&) const;
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/**
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* If the prcoessor will generate a backend-specific processor that will read the fragment
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* position in the FS then it must call this method from its constructor. Otherwise, the
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* request to access the fragment position will be denied.
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*/
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void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
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template <typename PROC_SUBCLASS> void initClassID() {
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static uint32_t kClassID = GenClassID();
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fClassID = kClassID;
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}
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uint32_t fClassID;
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SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
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private:
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static uint32_t GenClassID() {
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// fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
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// atomic inc returns the old value not the incremented value. So we add
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// 1 to the returned value.
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uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
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if (!id) {
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SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
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"subclass.");
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}
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return id;
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}
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enum {
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kIllegalProcessorClassID = 0,
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};
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static int32_t gCurrProcessorClassID;
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bool fWillReadFragmentPosition;
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typedef GrProgramElement INHERITED;
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};
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/**
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* This creates a processor outside of the memory pool. The processor's destructor will be called
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* at global destruction time. NAME will be the name of the created instance.
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*/
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#define GR_CREATE_STATIC_PROCESSOR(NAME, PROC_CLASS, ARGS) \
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static SkAlignedSStorage<sizeof(PROC_CLASS)> g_##NAME##_Storage; \
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static PROC_CLASS* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), PROC_CLASS, ARGS); \
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static SkAutoTDestroy<GrProcessor> NAME##_ad(NAME);
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#endif
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