skia2/docs/examples/Canvas_drawOval.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

20 lines
818 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=8b6b86f8a022811cd29a9c6ab771df12
REG_FIDDLE(Canvas_drawOval, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
canvas->clear(0xFF3f5f9f);
SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0x7f, 0);
SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
SkScalar pos[] = { 0.2f, 1.0f };
SkRect bounds = SkRect::MakeWH(80, 70);
SkPaint paint;
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
SkTileMode::kClamp));
canvas->drawOval(bounds , paint);
}
} // END FIDDLE