c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=13044dbf68885c0f15322c0633b633a3
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REG_FIDDLE(Path_Iter_const_SkPath, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, SkPath::Iter& iter) -> void {
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SkDebugf("%s:\n", prefix);
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const char* verbStr[] = { "Move", "Line", "Quad", "Conic", "Cubic", "Close", "Done" };
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const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 };
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SkPath::Verb verb;
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do {
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SkPoint points[4];
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verb = iter.next(points);
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SkDebugf("k%s_Verb ", verbStr[(int) verb]);
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for (int i = 0; i < pointCount[(int) verb]; ++i) {
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SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY);
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}
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if (SkPath::kConic_Verb == verb) {
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SkDebugf("weight = %g", iter.conicWeight());
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}
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SkDebugf("\n");
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} while (SkPath::kDone_Verb != verb);
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SkDebugf("\n");
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};
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SkPath path;
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path.quadTo(10, 20, 30, 40);
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SkPath::Iter openIter(path, false);
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debugster("open", openIter);
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SkPath::Iter closedIter(path, true);
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debugster("closed", closedIter);
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}
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} // END FIDDLE
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