c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
24 lines
876 B
C++
24 lines
876 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=182b3999772f330f3b0b891b492634ae
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REG_FIDDLE(Path_addPoly, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setStrokeWidth(15);
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paint.setStrokeCap(SkPaint::kRound_Cap);
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const SkPoint points[] = {{20, 20}, {70, 20}, {40, 90}};
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for (bool close : { false, true } ) {
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SkPath path;
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path.addPoly(points, SK_ARRAY_COUNT(points), close);
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for (auto style : {SkPaint::kStroke_Style, SkPaint::kFill_Style,
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SkPaint::kStrokeAndFill_Style} ) {
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paint.setStyle(style);
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canvas->drawPath(path, paint);
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canvas->translate(85, 0);
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}
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canvas->translate(-255, 128);
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}
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}
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} // END FIDDLE
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