c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
22 lines
811 B
C++
22 lines
811 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=45c0fc3acb74fab99d544b80eadd10ad
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REG_FIDDLE(Path_getBounds, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, const SkPath& path) -> void {
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const SkRect& bounds = path.getBounds();
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SkDebugf("%s bounds = %g, %g, %g, %g\n", prefix,
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bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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};
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SkPath path;
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debugster("empty", path);
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path.addCircle(50, 45, 25);
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debugster("circle", path);
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SkMatrix matrix;
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matrix.setRotate(45, 50, 45);
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path.transform(matrix);
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debugster("rotated circle", path);
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}
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} // END FIDDLE
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