c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
842 B
C++
21 lines
842 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=be10cb1411dbcf7e38e0198e8a9b8b0e
|
|
REG_FIDDLE(Rect_setBoundsNoCheck, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkPoint points[] = {{3, 4}, {1, 2}, {SK_ScalarInfinity, 6}, {SK_ScalarNaN, 8}};
|
|
for (int count = 0; count <= (int) SK_ARRAY_COUNT(points); ++count) {
|
|
SkRect rect;
|
|
rect.setBoundsNoCheck(points, count);
|
|
if (count > 0) {
|
|
SkDebugf("added: %3g, %g ", points[count - 1].fX, points[count - 1].fY);
|
|
} else {
|
|
SkDebugf("%14s", " ");
|
|
}
|
|
SkDebugf("count: %d rect: %g, %g, %g, %g\n", count,
|
|
rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
|
|
}
|
|
}
|
|
} // END FIDDLE
|