f9d610179d
Remove SkLCGRandom. We already decided the new one was better, which is why we wrote the new SkRandom. Convert GMs that were using SkLCGRandom to use the improved SkRandom. Motivated by the fact that these GMs draw differently on some runs. We believe this to be a result of using the old SkLCGRandom. Add each of the tests that were using SkLCGRandom to ignore-tests.txt, since we expect they'll draw differently using SkRandom. Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect. In order to preserve the old behavior, trim down SkLCGRandom to only the methods used by SkDiscretePathEffect, and hide it in SkDiscretePathEffect's cpp file. BUG=skia:3241 Review URL: https://codereview.chromium.org/805963002
223 lines
6.4 KiB
C++
223 lines
6.4 KiB
C++
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/*
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* Copyright 2012 Intel Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurDrawLooper.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkGradientShader.h"
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#include "SkMatrix.h"
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#include "SkRandom.h"
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#include "SkTArray.h"
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namespace skiagm {
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class CircleGM : public GM {
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public:
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CircleGM() {
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this->setBGColor(0xFF000000);
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this->makePaints();
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this->makeMatrices();
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}
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkipTiled_Flag;
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("circles");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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return SkISize::Make(1200, 900);
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}
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void makePaints() {
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{
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// no AA
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SkPaint p;
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fPaints.push_back(p);
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}
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{
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// AA
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SkPaint p;
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p.setAntiAlias(true);
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fPaints.push_back(p);
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}
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{
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// AA with mask filter
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SkPaint p;
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p.setAntiAlias(true);
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SkMaskFilter* mf = SkBlurMaskFilter::Create(
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kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
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SkBlurMaskFilter::kHighQuality_BlurFlag);
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p.setMaskFilter(mf)->unref();
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fPaints.push_back(p);
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}
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{
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// AA with radial shader
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SkPaint p;
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p.setAntiAlias(true);
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SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40));
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SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
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SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
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SkShader* s = SkGradientShader::CreateRadial(center,
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SkIntToScalar(20),
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colors,
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pos,
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SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode);
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p.setShader(s)->unref();
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fPaints.push_back(p);
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}
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{
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// AA with blur
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SkPaint p;
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p.setAntiAlias(true);
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SkBlurDrawLooper* shadowLooper =
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SkBlurDrawLooper::Create(SK_ColorBLUE,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
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SkIntToScalar(5), SkIntToScalar(10),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag);
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SkAutoUnref aurL0(shadowLooper);
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p.setLooper(shadowLooper);
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fPaints.push_back(p);
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}
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{
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// AA with stroke style
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with stroke style, width = 0
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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fPaints.push_back(p);
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}
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{
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// AA with stroke and fill style
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStrokeAndFill_Style);
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p.setStrokeWidth(SkIntToScalar(2));
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fPaints.push_back(p);
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}
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}
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void makeMatrices() {
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{
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SkMatrix m;
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m.setScale(SkIntToScalar(2), SkIntToScalar(3));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setScale(SkIntToScalar(2), SkIntToScalar(2));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setSkew(SkIntToScalar(2), SkIntToScalar(2));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setRotate(SkIntToScalar(30));
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fMatrices.push_back(m);
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}
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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// Draw a giant AA circle as the background.
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SkISize size = this->getISize();
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SkScalar giantRadius = SkTMin(SkIntToScalar(size.fWidth),
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SkIntToScalar(size.fHeight)) / 2.f;
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SkPoint giantCenter = SkPoint::Make(SkIntToScalar(size.fWidth/2),
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SkIntToScalar(size.fHeight/2));
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SkPaint giantPaint;
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giantPaint.setAntiAlias(true);
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giantPaint.setColor(0x80808080);
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canvas->drawCircle(giantCenter.fX, giantCenter.fY, giantRadius, giantPaint);
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SkRandom rand;
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canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
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int i;
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for (i = 0; i < fPaints.count(); ++i) {
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canvas->save();
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// position the path, and make it at off-integer coords.
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canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
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SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
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SkColor color = rand.nextU();
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color |= 0xff000000;
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fPaints[i].setColor(color);
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canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
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SkIntToScalar(20),
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fPaints[i]);
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canvas->restore();
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}
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for (int j = 0; j < fMatrices.count(); ++j, ++i) {
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canvas->save();
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canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
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SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
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canvas->concat(fMatrices[j]);
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SkPaint paint;
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paint.setAntiAlias(true);
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SkColor color = rand.nextU();
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color |= 0xff000000;
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paint.setColor(color);
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canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
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SkIntToScalar(20),
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paint);
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canvas->restore();
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}
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}
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private:
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typedef GM INHERITED;
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SkTArray<SkPaint> fPaints;
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SkTArray<SkMatrix> fMatrices;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new CircleGM; }
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static GMRegistry reg(MyFactory);
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}
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