2e25ff436a
This causes a ~4% regression on sksl_large, but some of that can be bought back in two ways: 1) Removing (now unnecessary) cloning of program elements 2) Hoisting the new analysis passes, with (nontrivial) logic to update/maintain the call counts as we edit IR. Also, this fixes bugs where we were emitting functions that had "calls" from no-longer called functions. Bug: skia:10776 Change-Id: I4f8c29957be2e4233a883c9a1125f363b82ee40c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327198 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
36 lines
1.2 KiB
GLSL
36 lines
1.2 KiB
GLSL
#version 400
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out vec4 sk_FragColor;
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in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_hard_light;
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{
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vec4 _4_blend_overlay;
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{
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float _6_blend_overlay_component;
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{
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_6_blend_overlay_component = 2.0 * src.x <= src.w ? (2.0 * dst.x) * src.x : dst.w * src.w - (2.0 * (src.w - src.x)) * (dst.w - dst.x);
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}
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float _7_blend_overlay_component;
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{
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_7_blend_overlay_component = 2.0 * src.y <= src.w ? (2.0 * dst.y) * src.y : dst.w * src.w - (2.0 * (src.w - src.y)) * (dst.w - dst.y);
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}
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float _8_blend_overlay_component;
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{
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_8_blend_overlay_component = 2.0 * src.z <= src.w ? (2.0 * dst.z) * src.z : dst.w * src.w - (2.0 * (src.w - src.z)) * (dst.w - dst.z);
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}
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vec4 _5_result = vec4(_6_blend_overlay_component, _7_blend_overlay_component, _8_blend_overlay_component, dst.w + (1.0 - dst.w) * src.w);
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_5_result.xyz += src.xyz * (1.0 - dst.w) + dst.xyz * (1.0 - src.w);
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_4_blend_overlay = _5_result;
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}
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_0_blend_hard_light = _4_blend_overlay;
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}
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sk_FragColor = _0_blend_hard_light;
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}
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