1496758da4
We hadn't been requesting one, but told Skia we had one, which caused issues. Bug: skia:9564 Change-Id: I9a2e78a528778a386225cdcbbb2d2b3d8f705f05 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254801 Reviewed-by: Brian Salomon <bsalomon@google.com>
114 lines
4.7 KiB
JavaScript
114 lines
4.7 KiB
JavaScript
// Adds compile-time JS functions to augment the CanvasKit interface.
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// Specifically, anything that should only be on the GPU version of canvaskit.
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(function(CanvasKit){
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CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
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CanvasKit._extraInitializations.push(function() {
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function get(obj, attr, defaultValue) {
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if (obj && obj.hasOwnProperty(attr)) {
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return obj[attr];
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}
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return defaultValue;
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}
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function makeWebGLContext(canvas, attrs) {
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var contextAttributes = {
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alpha: get(attrs, 'alpha', 1),
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depth: get(attrs, 'depth', 1),
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stencil: get(attrs, 'stencil', 8),
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antialias: get(attrs, 'antialias', 1),
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premultipliedAlpha: get(attrs, 'premultipliedAlpha', 1),
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preserveDrawingBuffer: get(attrs, 'preserveDrawingBuffer', 0),
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preferLowPowerToHighPerformance: get(attrs, 'preferLowPowerToHighPerformance', 0),
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failIfMajorPerformanceCaveat: get(attrs, 'failIfMajorPerformanceCaveat', 0),
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majorVersion: get(attrs, 'majorVersion', 2),
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minorVersion: get(attrs, 'minorVersion', 0),
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enableExtensionsByDefault: get(attrs, 'enableExtensionsByDefault', 1),
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explicitSwapControl: get(attrs, 'explicitSwapControl', 0),
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renderViaOffscreenBackBuffer: get(attrs, 'renderViaOffscreenBackBuffer', 0),
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};
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if (!canvas) {
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SkDebug('null canvas passed into makeWebGLContext');
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return 0;
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}
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// This check is from the emscripten version
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if (contextAttributes['explicitSwapControl']) {
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SkDebug('explicitSwapControl is not supported');
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return 0;
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}
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// GL is an enscripten provided helper
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// See https://github.com/emscripten-core/emscripten/blob/incoming/src/library_webgl.js
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var ctx = GL.createContext(canvas, contextAttributes);
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if (!ctx && contextAttributes.majorVersion > 1) {
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contextAttributes.majorVersion = 1; // fall back to WebGL 1.0
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contextAttributes.minorVersion = 0;
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ctx = GL.createContext(canvas, contextAttributes);
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}
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return ctx;
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}
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CanvasKit.GetWebGLContext = function(canvas, attrs) {
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return makeWebGLContext(canvas, attrs);
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};
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// arg can be of types:
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// - String - in which case it is interpreted as an id of a
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// canvas element.
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// - HTMLCanvasElement - in which the provided canvas element will
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// be used directly.
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// Width and height can be provided to override those on the canvas
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// element, or specify a height for when a context is provided.
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CanvasKit.MakeWebGLCanvasSurface = function(arg, width, height) {
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var canvas = arg;
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if (canvas.tagName !== 'CANVAS') {
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canvas = document.getElementById(arg);
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if (!canvas) {
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throw 'Canvas with id ' + arg + ' was not found';
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}
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}
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// we are ok with all the defaults
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var ctx = this.GetWebGLContext(canvas);
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if (!ctx || ctx < 0) {
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throw 'failed to create webgl context: err ' + ctx;
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}
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if (!canvas && (!width || !height)) {
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throw 'height and width must be provided with context';
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}
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var grcontext = this.MakeGrContext(ctx);
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if (grcontext) {
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// Bump the default resource cache limit.
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var RESOURCE_CACHE_BYTES = 256 * 1024 * 1024;
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grcontext.setResourceCacheLimitBytes(RESOURCE_CACHE_BYTES);
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}
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// Maybe better to use clientWidth/height. See:
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// https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html
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var surface = this.MakeOnScreenGLSurface(grcontext,
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width || canvas.width,
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height || canvas.height);
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if (!surface) {
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SkDebug('falling back from GPU implementation to a SW based one');
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// we need to throw away the old canvas (which was locked to
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// a webGL context) and create a new one so we can
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var newCanvas = canvas.cloneNode(true);
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var parent = canvas.parentNode;
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parent.replaceChild(newCanvas, canvas);
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// add a class so the user can detect that it was replaced.
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newCanvas.classList.add('ck-replaced');
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return CanvasKit.MakeSWCanvasSurface(newCanvas);
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}
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surface._context = ctx;
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surface.grContext = grcontext;
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return surface;
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};
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// Default to trying WebGL first.
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CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
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});
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}(Module)); // When this file is loaded in, the high level object is "Module";
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