4054061b0b
Since we can't use mask filters on layer paints any longer, refactor the existing wipe effects to use explicit shader masking: - remove SkSG::MaskFilterEffect - it no longer works - replace with SkSG::MaskShaderEffect - for atomic draws, apply the shader to the draw paint as SkShader::Blend(kSrcIn, mask_shader) - for isolated content, apply the mask as an extra pass drawPaint(kDstIn, mask_shader) before restoring the layer - refactor VenetianBlindsEffect, LinearWipeEffect and RadialWipeEffect to use mask shaders - additionally, refactor the RadialWipeEffect gradient to avoid using a local shader matrix (does not compose correctly within the new framework) Everyone clear... do not touch the patient... BZZZT! TBR= Change-Id: I3a88da97a17b3b68812480cad5298b8778b6847c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275694 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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fuzz | ||
gm | ||
include | ||
src | ||
tests | ||
utils | ||
BUILD.gn | ||
skottie.gni |