2a475eae62
Many tests and examples use drawText with a guess of how long the text is in bytes, or a call to strlen(). Add a helper to SkCanvas to simplify these examples. Add another helper for SkString. R=reed@google.com Change-Id: I0204a31e938f065606f08ee7cd9a6b36db791ee2 Reviewed-on: https://skia-review.googlesource.com/13642 Commit-Queue: Cary Clark <caryclark@google.com> Reviewed-by: Cary Clark <caryclark@google.com> Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Cary Clark <caryclark@skia.org>
136 lines
5.0 KiB
C++
136 lines
5.0 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkImage.h"
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#include "SkRRect.h"
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static void rotated_checkerboard_shader(SkPaint* paint,
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SkColor c1,
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SkColor c2,
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int size) {
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SkBitmap bm;
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bm.allocN32Pixels(2 * size, 2 * size);
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bm.eraseColor(c1);
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bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
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bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
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SkMatrix matrix;
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matrix.setScale(0.75f, 0.75f);
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matrix.preRotate(30.0f);
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paint->setShader(
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SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode,
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&matrix));
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}
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static void exercise_draw_pos_text(SkCanvas* canvas,
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const char* text,
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SkScalar x, SkScalar y,
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const SkPaint& paint) {
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size_t textLen = strlen(text);
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int count = paint.countText(text, textLen);
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SkAutoTArray<SkScalar> widths(count);
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paint.getTextWidths(text, textLen, &widths[0]);
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SkAutoTArray<SkPoint> pos(count);
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for (int i = 0; i < count; ++i) {
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pos[i].set(x, y);
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x += widths[i];
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}
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canvas->drawPosText(text, textLen, &pos[0], paint);
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}
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static void exercise_draw_pos_text_h(SkCanvas* canvas,
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const char* text,
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SkScalar x, SkScalar y,
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const SkPaint& paint) {
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size_t textLen = strlen(text);
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int count = paint.countText(text, textLen);
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SkAutoTArray<SkScalar> widths(count);
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paint.getTextWidths(text, textLen, &widths[0]);
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SkAutoTArray<SkScalar> pos(count);
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for (int i = 0; i < count; ++i) {
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pos[i] = x;
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x += widths[i];
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}
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canvas->drawPosTextH(text, textLen, &pos[0], y, paint);
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}
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static void test_text(SkCanvas* canvas, SkScalar size,
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SkColor color, SkScalar Y) {
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SkPaint type;
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type.setTextSize(24);
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sk_tool_utils::set_portable_typeface(&type);
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type.setColor(color);
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const char text[] = "HELLO WORLD";
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canvas->drawString(text, 32, size / 2 + Y, type);
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SkScalar lineSpacing = type.getFontSpacing();
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exercise_draw_pos_text(canvas, text, 32, size / 2 + Y + lineSpacing, type);
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exercise_draw_pos_text_h(canvas, text, 32,
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size / 2 + Y + 2 * lineSpacing, type);
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}
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// If this GM works correctly, the cyan layer should be lined up with
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// the objects below it.
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DEF_SIMPLE_GM(skbug_257, canvas, 512, 512) {
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const SkScalar size = 256;
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SkAutoCanvasRestore autoCanvasRestore0(canvas, true);
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const SkScalar scale = 1.00168f;
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canvas->scale(scale, scale);
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{
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SkPaint checker;
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rotated_checkerboard_shader(&checker, SK_ColorWHITE, SK_ColorBLACK, 16);
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checker.setAntiAlias(true);
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SkAutoCanvasRestore autoCanvasRestore(canvas, true);
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canvas->clear(0xFFCECFCE);
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SkScalar translate = 225364.0f;
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canvas->translate(0, -translate);
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// Test rects
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SkRect rect = SkRect::MakeLTRB(8, 8 + translate, size - 8,
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size - 8 + translate);
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canvas->drawRect(rect, checker);
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// Test Paths
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canvas->translate(size, 0);
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SkRRect rrect;
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SkVector radii[4] = {{40, 40}, {40, 40}, {40, 40}, {40, 40}};
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rrect.setRectRadii(rect, radii);
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canvas->drawRRect(rrect, checker);
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// Test Points
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canvas->translate(-size, size);
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SkScalar delta = 1.0 / 64.0;
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SkPoint points[8] = {{size / 2, 8 + translate},
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{size / 2, 8 + translate + delta},
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{8, size / 2 + translate},
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{8, size / 2 + translate + delta},
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{size / 2, size - 8 + translate},
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{size / 2, size - 8 + translate + delta},
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{size - 8, size / 2 + translate},
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{size - 8, size / 2 + translate + delta}};
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checker.setStyle(SkPaint::kStroke_Style);
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checker.setStrokeWidth(8);
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checker.setStrokeCap(SkPaint::kRound_Cap);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 8, points, checker);
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// Test Text
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canvas->translate(size, 0);
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test_text(canvas, size, SK_ColorBLACK, translate);
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}
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// reference points (without the huge translations).
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setStrokeWidth(5);
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stroke.setColor(SK_ColorCYAN);
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canvas->drawCircle(size / 2, size / 2, size / 2 - 10, stroke);
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canvas->drawCircle(3 * size / 2, size / 2, size / 2 - 10, stroke);
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canvas->drawCircle(size / 2, 384, size / 2 - 10, stroke);
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canvas->translate(size, size);
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test_text(canvas, size, SK_ColorCYAN, 0.0f);
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}
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