skia2/tests/PrimitiveProcessorTest.cpp
Chris Dalton b8fff0dfce Make mixed samples detection automatic
Previously, we relied on ops to deduce whether a draw would have
hardware coverage modulation as a result mixed samples. This is
problematic because *any* draw can have mixed samples coverage if
there is a multisampled stencil clip. No ops were checking for stencil
clip, and most just said they never used mixed samples.

Now that the only usecase for mixed samples is the stencil buffer,
this CL makes the processorSet automatically deduce mixed samples
coverage from the stencil settings and fsaaType.

Bug: skia:
Change-Id: Ib69b84bc03b12f6efb8e7d6ed721ae1612785315
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197281
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-05 21:27:15 +00:00

168 lines
6.2 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "SkTypes.h"
#include "Test.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGeometryProcessor.h"
#include "GrGpu.h"
#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "SkPointPriv.h"
#include "SkString.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "ops/GrMeshDrawOp.h"
namespace {
class Op : public GrMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "Dummy Op"; }
static std::unique_ptr<GrDrawOp> Make(GrContext* context, int numAttribs) {
GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<Op>(numAttribs);
}
FixedFunctionFlags fixedFunctionFlags() const override {
return FixedFunctionFlags::kNone;
}
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrFSAAType) override {
return GrProcessorSet::EmptySetAnalysis();
}
private:
friend class ::GrOpMemoryPool;
Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo);
}
void onPrepareDraws(Target* target) override {
class GP : public GrGeometryProcessor {
public:
GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
SkASSERT(numAttribs > 1);
fAttribNames.reset(new SkString[numAttribs]);
fAttributes.reset(new Attribute[numAttribs]);
for (auto i = 0; i < numAttribs; ++i) {
fAttribNames[i].printf("attr%d", i);
fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
kFloat2_GrSLType};
}
this->setVertexAttributes(fAttributes.get(), numAttribs);
}
const char* name() const override { return "Dummy GP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
class GLSLGP : public GrGLSLGeometryProcessor {
public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
this->writeOutputPosition(args.fVertBuilder, gpArgs,
gp.fAttributes[0].name());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
FPCoordTransformIter&&) override {}
};
return new GLSLGP();
}
void getGLSLProcessorKey(const GrShaderCaps&,
GrProcessorKeyBuilder* builder) const override {
builder->add32(fNumAttribs);
}
private:
int fNumAttribs;
std::unique_ptr<SkString[]> fAttribNames;
std::unique_ptr<Attribute[]> fAttributes;
typedef GrGeometryProcessor INHERITED;
};
sk_sp<GrGeometryProcessor> gp(new GP(fNumAttribs));
size_t vertexStride = gp->vertexStride();
QuadHelper helper(target, vertexStride, 1);
SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
helper.recordDraw(target, std::move(gp));
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
flushState->executeDrawsAndUploadsForMeshDrawOp(
this, chainBounds, GrProcessorSet::MakeEmptySet());
}
int fNumAttribs;
typedef GrMeshDrawOp INHERITED;
};
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
#if GR_GPU_STATS
GrGpu* gpu = context->priv().getGpu();
#endif
const GrBackendFormat format =
context->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
sk_sp<GrRenderTargetContext> renderTargetContext(
context->priv().makeDeferredRenderTargetContext(format, SkBackingFit::kApprox,
1, 1, kRGBA_8888_GrPixelConfig,
nullptr));
if (!renderTargetContext) {
ERRORF(reporter, "Could not create render target context.");
return;
}
int attribCnt = context->priv().caps()->maxVertexAttributes();
if (!attribCnt) {
ERRORF(reporter, "No attributes allowed?!");
return;
}
context->flush();
context->priv().resetGpuStats();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
#endif
// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
renderTargetContext->discard();
GrPaint grPaint;
// This one should succeed.
renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt));
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
#endif
context->priv().resetGpuStats();
renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt + 1));
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
#endif
}