skia2/tests/sksl
Ethan Nicholas 2f4652f309 Revert "Fixed a number of spots where we should have been using RelaxedPrecision"
This reverts commit a04692f69e.

Reason for revert: Angry Vulkan bots.

Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-12 18:48:57 +00:00
..
blend Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
errors Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
folding Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
fp Add new style key information to several core effects 2021-03-04 14:49:07 +00:00
glsl Remove specific blend mode layout qualifiers 2021-02-23 15:45:55 +00:00
inliner Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
intrinsics Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
runtime Test that we propagate 'const' to the GPU backend of runtime effects 2021-03-09 23:26:00 +00:00
runtime_errors Optimize away no-op arithmetic in ConstantFolder. 2021-03-06 01:33:35 +00:00
shared Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
spirv Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
workarounds Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00

This directory contains skslc-compiled output from matching source files
in the /resources/sksl/ directory.