skia2/fuzz/FuzzGradients.cpp
Kevin Lubick 2f535cecd0 Make fuzzers use cleaner interface
signalBoring() no longer exists.  When the fuzzer runs out of randomness,
it just returns 0.  Fuzzers should not go into infinite loops if this
happens.  do while loops are particularly error-prone.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3963

Change-Id: Iebcfc14cc6b0a19c5dd015cd39875c81fa44003e
Reviewed-on: https://skia-review.googlesource.com/3963
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2016-11-01 19:23:16 +00:00

206 lines
6.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Fuzz.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkSurface.h"
#include "SkTLazy.h"
#include <algorithm>
#include <vector>
const int MAX_COUNT = 400;
void makeMatrix(Fuzz* fuzz, SkMatrix* m) {
m->setAll(fuzz->next<SkScalar>(), fuzz->next<SkScalar>(), fuzz->next<SkScalar>(),
fuzz->next<SkScalar>(), fuzz->next<SkScalar>(), fuzz->next<SkScalar>(),
fuzz->next<SkScalar>(), fuzz->next<SkScalar>(), fuzz->next<SkScalar>());
}
void initGradientParams(Fuzz* fuzz, std::vector<SkColor>* colors,
std::vector<SkScalar>* pos, SkShader::TileMode* mode) {
int count = fuzz->nextRange(0, MAX_COUNT);
*mode = static_cast<SkShader::TileMode>(fuzz->nextRange(0, 2));
colors->clear();
pos ->clear();
for (int i = 0; i < count; i++) {
colors->push_back(fuzz->next<SkColor>());
pos ->push_back(fuzz->next<SkScalar>());
}
if (count) {
std::sort(pos->begin(), pos->end());
// The order matters. If count == 1, we want pos == 0.
(*pos)[count - 1] = 1;
(*pos)[0] = 0;
}
}
void fuzzLinearGradient(Fuzz* fuzz) {
SkPoint pts[2] = {SkPoint::Make(fuzz->next<SkScalar>(), fuzz->next<SkScalar>()),
SkPoint::Make(fuzz->next<SkScalar>(), fuzz->next<SkScalar>())};
bool useLocalMatrix = fuzz->next<bool>();
bool useGlobalMatrix = fuzz->next<bool>();
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
uint32_t flags = fuzz->next<uint32_t>();
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix) {
makeMatrix(fuzz, localMatrix.init());
}
p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
colors.size(), mode, flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzRadialGradient(Fuzz* fuzz) {
SkPoint center = SkPoint::Make(fuzz->next<SkScalar>(), fuzz->next<SkScalar>());
SkScalar radius = fuzz->next<SkScalar>();
bool useLocalMatrix = fuzz->next<bool>();
bool useGlobalMatrix = fuzz->next<bool>();
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
uint32_t flags = fuzz->next<uint32_t>();
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix) {
makeMatrix(fuzz, localMatrix.init());
}
p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
pos.data(), colors.size(), mode, flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzTwoPointConicalGradient(Fuzz* fuzz) {
SkPoint start = SkPoint::Make(fuzz->next<SkScalar>(), fuzz->next<SkScalar>());
SkPoint end = SkPoint::Make(fuzz->next<SkScalar>(), fuzz->next<SkScalar>());
SkScalar startRadius = fuzz->next<SkScalar>();
SkScalar endRadius = fuzz->next<SkScalar>();
bool useLocalMatrix = fuzz->next<bool>();
bool useGlobalMatrix = fuzz->next<bool>();
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
uint32_t flags = fuzz->next<uint32_t>();
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix) {
makeMatrix(fuzz, localMatrix.init());
}
p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
end, endRadius, colors.data(), pos.data(), colors.size(), mode,
flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzSweepGradient(Fuzz* fuzz) {
SkScalar cx = fuzz->next<SkScalar>();
SkScalar cy = fuzz->next<SkScalar>();
bool useLocalMatrix = fuzz->next<bool>();
bool useGlobalMatrix = fuzz->next<bool>();
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
if (useLocalMatrix) {
SkMatrix m;
makeMatrix(fuzz, &m);
uint32_t flags = fuzz->next<uint32_t>();
p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
pos.data(), colors.size(), flags, &m));
} else {
p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
pos.data(), colors.size()));
}
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
DEF_FUZZ(Gradients, fuzz) {
uint8_t i = fuzz->next<uint8_t>();
switch(i) {
case 0:
SkDebugf("LinearGradient\n");
fuzzLinearGradient(fuzz);
return;
case 1:
SkDebugf("RadialGradient\n");
fuzzRadialGradient(fuzz);
return;
case 2:
SkDebugf("TwoPointConicalGradient\n");
fuzzTwoPointConicalGradient(fuzz);
return;
}
SkDebugf("SweepGradient\n");
fuzzSweepGradient(fuzz);
return;
}