91ee3a11ed
http://codereview.appspot.com/6476064/ This CL will increase the bench baselines across the board git-svn-id: http://skia.googlecode.com/svn/trunk@5305 2bbb7eff-a529-9590-31e7-b0007b416f81
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkBenchTimer_DEFINED
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#define SkBenchTimer_DEFINED
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#include <SkTypes.h>
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class BenchSysTimer;
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class BenchGpuTimer;
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class SkGLContext;
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/**
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* SysTimers and GpuTimers are implemented orthogonally.
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* This class combines 2 SysTimers and a GpuTimer into one single,
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* platform specific Timer with a simple interface. The truncated
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* timer doesn't include the time required for the GPU to finish
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* its rendering. It should always be <= the un-truncated system
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* times and (for GPU configurations) can be used to roughly (very
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* roughly) gauge the GPU load/backlog.
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*/
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class BenchTimer {
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public:
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BenchTimer(SkGLContext* gl = NULL);
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~BenchTimer();
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void start();
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void end();
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void truncatedEnd();
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double fCpu;
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double fWall;
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double fTruncatedCpu;
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double fTruncatedWall;
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double fGpu;
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private:
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BenchSysTimer *fSysTimer;
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BenchSysTimer *fTruncatedSysTimer;
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#if SK_SUPPORT_GPU
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BenchGpuTimer *fGpuTimer;
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#endif
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};
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#endif
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