9b9415e0f1
Previously, we'd gauge suitability for inlining by counting the nodes in a function; past a certain limit, the function was considered "too big." Now, we also incorporate the number of times that function is called. So if a function is called three times, and its size is 20 nodes, it would be considered to have an inlining cost of 60 (3 * 20) instead of 20. This should tamp down the aggressive nature of the inliner in cases like gaussian convolution or complicated blends, and will hopefully satisfy Pinpoint. No change visible in Nanobench (which doesn't test any of these sorts of patterns, but certainly inlines things): http://screen/AwD5hkgkEfjVx4g Change-Id: Ie5e32898245ac854adb9ddd52d87001df6a67125 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337676 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
126 lines
6.3 KiB
GLSL
126 lines
6.3 KiB
GLSL
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out vec4 sk_FragColor;
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layout (binding = 0) uniform sampler2D uTextureSampler_0_Stage1;
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layout (binding = 0) uniform uniformBuffer {
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layout (offset = 0) vec4 sk_RTAdjust;
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layout (offset = 16) vec2 uIncrement_Stage1_c0;
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layout (offset = 32) vec4[7] uKernel_Stage1_c0;
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layout (offset = 144) mat3 umatrix_Stage1_c0_c0;
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layout (offset = 192) vec4 uborder_Stage1_c0_c0_c0;
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layout (offset = 208) vec4 usubset_Stage1_c0_c0_c0;
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layout (offset = 224) vec4 unorm_Stage1_c0_c0_c0;
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};
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layout (location = 0) in vec2 vLocalCoord_Stage0;
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vec4 MatrixEffect_Stage1_c0_c0(vec4 _input, vec2 _coords) {
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vec4 _0_TextureEffect_Stage1_c0_c0_c0;
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vec2 _1_coords = (umatrix_Stage1_c0_c0 * vec3(_coords, 1.0)).xy;
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{
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vec2 _2_inCoord = _1_coords;
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_2_inCoord *= unorm_Stage1_c0_c0_c0.xy;
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vec2 _3_subsetCoord;
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_3_subsetCoord.x = _2_inCoord.x;
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_3_subsetCoord.y = _2_inCoord.y;
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vec2 _4_clampedCoord;
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_4_clampedCoord = _3_subsetCoord;
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vec4 _5_textureColor = texture(uTextureSampler_0_Stage1, _4_clampedCoord * unorm_Stage1_c0_c0_c0.zw);
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float _6_snappedX = floor(_2_inCoord.x + 0.0010000000474974513) + 0.5;
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if (_6_snappedX < usubset_Stage1_c0_c0_c0.x || _6_snappedX > usubset_Stage1_c0_c0_c0.z) {
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_5_textureColor = uborder_Stage1_c0_c0_c0;
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}
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_0_TextureEffect_Stage1_c0_c0_c0 = _5_textureColor;
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}
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return _0_TextureEffect_Stage1_c0_c0_c0;
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}
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void main() {
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vec4 output_Stage1;
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vec4 _7_GaussianConvolution_Stage1_c0;
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{
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vec4 _8_output;
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_8_output = vec4(0.0, 0.0, 0.0, 0.0);
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vec2 _9_coord = vLocalCoord_Stage0 - 12.0 * uIncrement_Stage1_c0;
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vec2 _10_coordSampled = vec2(0.0, 0.0);
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[0].x;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[0].y;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[0].z;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[0].w;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[1].x;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[1].y;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[1].z;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[1].w;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[2].x;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[2].y;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[2].z;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[2].w;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[3].x;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[3].y;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[3].z;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[3].w;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[4].x;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[4].y;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[4].z;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[4].w;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[5].x;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[5].y;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[5].z;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[5].w;
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_9_coord += uIncrement_Stage1_c0;
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_10_coordSampled = _9_coord;
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_8_output += MatrixEffect_Stage1_c0_c0(vec4(1.0), _10_coordSampled) * uKernel_Stage1_c0[6].x;
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_9_coord += uIncrement_Stage1_c0;
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_7_GaussianConvolution_Stage1_c0 = _8_output;
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}
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output_Stage1 = _7_GaussianConvolution_Stage1_c0;
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{
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sk_FragColor = output_Stage1;
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}
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}
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