a1ebeb25e9
This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
188 lines
5.6 KiB
C++
188 lines
5.6 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#if SK_SUPPORT_GPU
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#include "GrGpuResource.h"
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#include "GrGpuResourcePriv.h"
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#include "GrContext.h"
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#include "GrGpu.h"
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#include "GrResourceCache.h"
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#include "SkCanvas.h"
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enum {
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CACHE_SIZE_COUNT = 4096,
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};
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class BenchResource : public GrGpuResource {
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public:
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BenchResource (GrGpu* gpu)
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: INHERITED(gpu, kCached_LifeCycle) {
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this->registerWithCache();
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}
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static void ComputeKey(int i, int keyData32Count, GrUniqueKey* key) {
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static GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
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GrUniqueKey::Builder builder(key, kDomain, keyData32Count);
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for (int j = 0; j < keyData32Count; ++j) {
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builder[j] = i + j;
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}
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}
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private:
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size_t onGpuMemorySize() const override { return 100; }
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typedef GrGpuResource INHERITED;
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};
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static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) {
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for (int i = 0; i < resourceCount; ++i) {
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GrUniqueKey key;
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BenchResource::ComputeKey(i, keyData32Count, &key);
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GrGpuResource* resource = new BenchResource(gpu);
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resource->resourcePriv().setUniqueKey(key);
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resource->unref();
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}
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}
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class GrResourceCacheBenchAdd : public Benchmark {
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public:
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GrResourceCacheBenchAdd(int keyData32Count)
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: fFullName("grresourcecache_add")
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, fKeyData32Count(keyData32Count) {
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if (keyData32Count > 1) {
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fFullName.appendf("_%d", fKeyData32Count);
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}
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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protected:
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const char* onGetName() override {
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return fFullName.c_str();
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
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if (nullptr == context) {
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return;
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}
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// Set the cache budget to be very large so no purging occurs.
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context->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
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GrResourceCache* cache = context->getResourceCache();
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// Make sure the cache is empty.
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cache->purgeAllUnlocked();
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SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
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GrGpu* gpu = context->getGpu();
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for (int i = 0; i < loops; ++i) {
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populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
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SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount());
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}
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}
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private:
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SkString fFullName;
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int fKeyData32Count;
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typedef Benchmark INHERITED;
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};
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class GrResourceCacheBenchFind : public Benchmark {
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public:
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GrResourceCacheBenchFind(int keyData32Count)
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: fFullName("grresourcecache_find")
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, fKeyData32Count(keyData32Count) {
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if (keyData32Count > 1) {
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fFullName.appendf("_%d", fKeyData32Count);
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}
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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protected:
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const char* onGetName() override {
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return fFullName.c_str();
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}
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void onDelayedSetup() override {
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fContext.reset(GrContext::CreateMockContext());
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if (!fContext) {
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return;
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}
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// Set the cache budget to be very large so no purging occurs.
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fContext->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
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GrResourceCache* cache = fContext->getResourceCache();
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// Make sure the cache is empty.
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cache->purgeAllUnlocked();
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SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
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GrGpu* gpu = fContext->getGpu();
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populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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if (!fContext) {
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return;
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}
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GrResourceCache* cache = fContext->getResourceCache();
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SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount());
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for (int i = 0; i < loops; ++i) {
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for (int k = 0; k < CACHE_SIZE_COUNT; ++k) {
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GrUniqueKey key;
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BenchResource::ComputeKey(k, fKeyData32Count, &key);
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SkAutoTUnref<GrGpuResource> resource(cache->findAndRefUniqueResource(key));
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SkASSERT(resource);
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}
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}
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}
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private:
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SkAutoTUnref<GrContext> fContext;
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SkString fFullName;
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int fKeyData32Count;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new GrResourceCacheBenchAdd(1); )
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#ifdef SK_RELEASE
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// Only on release because on debug the SkTDynamicHash validation is too slow.
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DEF_BENCH( return new GrResourceCacheBenchAdd(2); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(3); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(4); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(5); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(10); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(25); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(54); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(55); )
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DEF_BENCH( return new GrResourceCacheBenchAdd(56); )
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#endif
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DEF_BENCH( return new GrResourceCacheBenchFind(1); )
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#ifdef SK_RELEASE
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DEF_BENCH( return new GrResourceCacheBenchFind(2); )
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DEF_BENCH( return new GrResourceCacheBenchFind(3); )
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DEF_BENCH( return new GrResourceCacheBenchFind(4); )
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DEF_BENCH( return new GrResourceCacheBenchFind(5); )
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DEF_BENCH( return new GrResourceCacheBenchFind(10); )
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DEF_BENCH( return new GrResourceCacheBenchFind(25); )
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DEF_BENCH( return new GrResourceCacheBenchFind(54); )
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DEF_BENCH( return new GrResourceCacheBenchFind(55); )
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DEF_BENCH( return new GrResourceCacheBenchFind(56); )
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#endif
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#endif
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