cb10e4d323
This reverts commited58654e39
. Reason for revert: Fix field order in SkDeferredDisplayList to deconstruct dependent types in the proper order. Original change's description: > Revert "Detach op memory pool from recording context" > > This reverts commit6b95516728
. > > Reason for revert: breaking some Win10 bots > > Original change's description: > > Detach op memory pool from recording context > > > > This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages > > either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership > > is held somewhere else. The culmination of this is that DDLs explicitly > > detach the memory pool from the recording context instead of the GrOpsTask > > maintaining a strong ref that preserved the memory somewhat sneakily. > > > > Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424 > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com > > Change-Id: I942ae1e07fdc63d9311f6ee482bd71beca090502 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259696 > Reviewed-by: Derek Sollenberger <djsollen@google.com> > Commit-Queue: Derek Sollenberger <djsollen@google.com> Change-Id: Ia82fa6e42fc8d75b8aa57e5172894e8dfc7e83d1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259816 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDeferredDisplayList_DEFINED
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#define SkDeferredDisplayList_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSurfaceCharacterization.h"
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#include "include/core/SkTypes.h"
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class SkDeferredDisplayListPriv;
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#if SK_SUPPORT_GPU
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#include "include/private/SkTArray.h"
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#include <map>
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class GrOpMemoryPool;
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class GrRenderTask;
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class GrRenderTargetProxy;
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struct GrCCPerOpsTaskPaths;
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#endif
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/*
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* This class contains pre-processed gpu operations that can be replayed into
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* an SkSurface via draw(SkDeferredDisplayList*).
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*
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* TODO: we probably need to expose this class so users can query it for memory usage.
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*/
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class SkDeferredDisplayList {
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public:
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#if SK_SUPPORT_GPU
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// This object is the source from which the lazy proxy backing the DDL will pull its backing
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// texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy
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// can outlive the DDL.
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class SK_API LazyProxyData : public SkRefCnt {
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public:
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// Upon being replayed - this field will be filled in (by the DrawingManager) with the proxy
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// backing the destination SkSurface. Note that, since there is no good place to clear it
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// it can become a dangling pointer.
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GrRenderTargetProxy* fReplayDest = nullptr;
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};
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#else
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class SK_API LazyProxyData : public SkRefCnt {};
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#endif
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SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
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sk_sp<LazyProxyData>);
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SK_API ~SkDeferredDisplayList();
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SK_API const SkSurfaceCharacterization& characterization() const {
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return fCharacterization;
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}
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// Provides access to functions that aren't part of the public API.
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SkDeferredDisplayListPriv priv();
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const SkDeferredDisplayListPriv priv() const;
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private:
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#if SK_SUPPORT_GPU
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// TODO: we should probably also store the GrProgramDescs - since we already have
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// them
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SK_API const SkTDArray<const GrProgramInfo*>& programInfos() const {
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return fProgramInfos;
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}
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#endif
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friend class GrDrawingManager; // for access to 'fRenderTasks', 'fLazyProxyData', 'fOpPOD'
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friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData'
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friend class SkDeferredDisplayListPriv;
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const SkSurfaceCharacterization fCharacterization;
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#if SK_SUPPORT_GPU
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// This needs to match the same type in GrCoverageCountingPathRenderer.h
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using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>;
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// These are ordered such that the destructor cleans op tasks up first (which may refer back
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// to the arena and memory pool in their destructors).
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std::unique_ptr<SkArenaAlloc> fRecordTimeData;
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std::unique_ptr<GrOpMemoryPool> fOpMemoryPool;
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PendingPathsMap fPendingPaths; // This is the path data from CCPR.
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SkTArray<sk_sp<GrRenderTask>> fRenderTasks;
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// The program infos should be stored in 'fRecordTimeData' so do not need to be ref counted
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// or deleted in the destructor.
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SkTDArray<const GrProgramInfo*> fProgramInfos;
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#endif
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sk_sp<LazyProxyData> fLazyProxyData;
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};
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#endif
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