2f535cecd0
signalBoring() no longer exists. When the fuzzer runs out of randomness, it just returns 0. Fuzzers should not go into infinite loops if this happens. do while loops are particularly error-prone. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3963 Change-Id: Iebcfc14cc6b0a19c5dd015cd39875c81fa44003e Reviewed-on: https://skia-review.googlesource.com/3963 Commit-Queue: Kevin Lubick <kjlubick@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// Reminder of how to run:
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// $ env CC=afl-clang CXX=afl-clang++ ./gyp_skia
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// $ ninja -C out/Debug fuzz
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// $ afl-fuzz -i fuzz-in -o fuzz-out out/Debug/fuzz -n ScaleToSides -b @@
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// where you seed fuzz-in/ with one or more small files.
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#include "Fuzz.h"
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#include "SkScaleToSides.h"
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#include <cmath>
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DEF_FUZZ(ScaleToSides, fuzz) {
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float radius1 = fuzz->next<float>(),
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radius2 = fuzz->next<float>(),
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width = fuzz->next<float>();
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if (!std::isfinite(radius1) ||
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!std::isfinite(radius2) ||
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!std::isfinite(width) ||
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radius1 <= 0.0f ||
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radius2 <= 0.0f ||
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width <= 0.0f)
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{
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return;
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}
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double scale = (double)width / ((double)radius1 + (double)radius2);
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if (scale >= 1.0 || scale <= 0.0) {
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return;
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}
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SkDebugf("%g %g %g %g\n", radius1, radius2, width, scale);
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SkScaleToSides::AdjustRadii(width, scale, &radius1, &radius2);
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// TODO(mtklein): add fuzz->keepResult()
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volatile float junk = 0.0f;
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junk *= radius1;
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junk *= radius2;
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}
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