skia2/tests/sksl/errors/GrRecursion.cpp
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

59 lines
2.2 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrRecursion.fp; do not modify.
**************************************************************************************************/
#include "GrRecursion.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLRecursion : public GrGLSLFragmentProcessor {
public:
GrGLSLRecursion() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRecursion& _outer = args.fFp.cast<GrRecursion>();
(void) _outer;
SkString factorial_name = fragBuilder->getMangledFunctionName("factorial");
const GrShaderVar factorial_args[] = { GrShaderVar("x", kInt_GrSLType) };
const String factorial_impl = String::printf(R"SkSL(return x <= 1 ? 1 : x * %s(x - 1);
)SkSL"
, factorial_name.c_str());
fragBuilder->emitFunction(kInt_GrSLType, factorial_name.c_str(), {factorial_args, 1}, factorial_impl.c_str());
fragBuilder->codeAppendf(
R"SkSL(return half4(half(%s(7)));
)SkSL"
, factorial_name.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
};
GrGLSLFragmentProcessor* GrRecursion::onCreateGLSLInstance() const {
return new GrGLSLRecursion();
}
void GrRecursion::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrRecursion::onIsEqual(const GrFragmentProcessor& other) const {
const GrRecursion& that = other.cast<GrRecursion>();
(void) that;
return true;
}
GrRecursion::GrRecursion(const GrRecursion& src)
: INHERITED(kGrRecursion_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrRecursion::clone() const {
return std::make_unique<GrRecursion>(*this);
}
#if GR_TEST_UTILS
SkString GrRecursion::onDumpInfo() const {
return SkString();
}
#endif