skia2/tests/sksl/shared/OperatorsES3.metal
John Stiles 2ff8f86205 Run the SkSL Operators test as a Runtime Effect.
The test has been split into an ES2 version and ES3 version; the ES2
side omits unsupported integer ops like << >> & | ^ %.

Change-Id: Iba16d469a477809b17a823b1c68ae8937624c68e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362616
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-01 17:21:33 +00:00

43 lines
954 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 1.0;
float y = 2.0;
int z = 3;
x = 2.0;
y = 0.5;
z = 8;
bool c = sqrt(2.0) > 2.0;
bool d = true != c;
bool e = c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = float((float2(sqrt(1.0)) , 6));
y = ((float(c) * float(d)) * float(e) , 6.0);
z = int((float2(sqrt(1.0)) , 6));
_out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}