2ff8f86205
The test has been split into an ES2 version and ES3 version; the ES2 side omits unsupported integer ops like << >> & | ^ %. Change-Id: Iba16d469a477809b17a823b1c68ae8937624c68e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362616 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
43 lines
954 B
Metal
43 lines
954 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float x = 1.0;
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float y = 2.0;
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int z = 3;
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x = 2.0;
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y = 0.5;
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z = 8;
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bool c = sqrt(2.0) > 2.0;
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bool d = true != c;
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bool e = c;
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x += 12.0;
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x -= 12.0;
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x *= (y /= 10.0);
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = float((float2(sqrt(1.0)) , 6));
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y = ((float(c) * float(d)) * float(e) , 6.0);
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z = int((float2(sqrt(1.0)) , 6));
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_out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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