146722ed8b
Change-Id: Ia1a0e35f2cb7cf2f7fd1a58b88dc81ec59eced0b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268943 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
178 lines
5.7 KiB
C++
178 lines
5.7 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkData.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "tools/Resources.h"
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const char* gProg = R"(
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uniform half4 gColor;
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void main(float2 p, inout half4 color) {
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color = half4(half2(p)*(1.0/255), gColor.b, 1);
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}
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)";
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class RuntimeShader : public skiagm::GM {
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bool runAsBench() const override { return true; }
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SkString onShortName() override { return SkString("runtime_shader"); }
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SkISize onISize() override { return {512, 256}; }
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void onDraw(SkCanvas* canvas) override {
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sk_sp<SkRuntimeEffect> gEffect = std::get<0>(SkRuntimeEffect::Make(SkString(gProg)));
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SkASSERT(gEffect);
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SkMatrix localM;
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localM.setRotate(90, 128, 128);
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SkColor4f inputColor = { 1, 0, 0, 1 };
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auto shader = gEffect->makeShader(SkData::MakeWithCopy(&inputColor, sizeof(inputColor)),
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nullptr, 0, &localM, true);
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SkPaint p;
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p.setShader(std::move(shader));
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canvas->drawRect({0, 0, 256, 256}, p);
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}
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};
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DEF_GM(return new RuntimeShader;)
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static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
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SkMatrix scale = SkMatrix::MakeScale(size.width() / (float)img->width(),
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size.height() / (float)img->height());
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return img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, &scale);
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}
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/utils/SkRandom.h"
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static sk_sp<SkShader> make_threshold(SkISize size) {
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auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType,
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kPremul_SkAlphaType);
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auto surf = SkSurface::MakeRaster(info);
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auto canvas = surf->getCanvas();
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const SkScalar rad = 50;
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SkColor colors[] = {SK_ColorBLACK, 0};
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp));
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SkPaint layerPaint;
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const SkScalar sigma = 16.0f;
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layerPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
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canvas->saveLayer(nullptr, &layerPaint);
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SkRandom rand;
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for (int i = 0; i < 25; ++i) {
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SkScalar x = rand.nextF() * size.width();
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SkScalar y = rand.nextF() * size.height();
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canvas->save();
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canvas->translate(x, y);
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canvas->drawCircle(0, 0, rad, paint);
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canvas->restore();
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}
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canvas->restore(); // apply the blur
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return surf->makeImageSnapshot()->makeShader();
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}
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class ThresholdRT : public skiagm::GM {
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sk_sp<SkShader> fBefore, fAfter, fThreshold;
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sk_sp<SkRuntimeEffect> fEffect;
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float fCutoff = 0.5; // so we get something interested when we're not animated
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void onOnceBeforeDraw() override {
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const SkISize size = {256, 256};
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fThreshold = make_threshold(size);
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fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size);
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fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size);
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const char code[] = R"(
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in fragmentProcessor before_map;
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in fragmentProcessor after_map;
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in fragmentProcessor threshold_map;
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uniform float cutoff;
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uniform float slope;
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float smooth_cutoff(float x) {
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x = x * slope + (0.5 - slope * cutoff);
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return clamp(x, 0, 1);
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}
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void main(float2 xy, inout half4 color) {
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half4 before = sample(before_map, xy);
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half4 after = sample(after_map, xy);
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float m = smooth_cutoff(sample(threshold_map, xy).r);
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color = mix(before, after, half(m));
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}
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)";
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auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
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if (!effect) {
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SkDebugf("runtime error %s\n", error.c_str());
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}
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fEffect = effect;
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}
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bool runAsBench() const override { return true; }
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SkString onShortName() override { return SkString("threshold_rt"); }
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SkISize onISize() override { return {256, 256}; }
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DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
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if (canvas->getGrContext() == nullptr) {
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// until SkSL can handle child processors on the raster backend
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return DrawResult::kSkip;
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}
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struct {
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float cutoff, slope;
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} uni = {
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fCutoff, 10
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};
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sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
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sk_sp<SkShader> children[] = { fBefore, fAfter, fThreshold };
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SkPaint paint;
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paint.setShader(fEffect->makeShader(data, children, SK_ARRAY_COUNT(children),
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nullptr, true));
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canvas->drawRect({0, 0, 256, 256}, paint);
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auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) {
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paint.setShader(shader);
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canvas->save();
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canvas->translate(x, y);
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canvas->drawRect({0, 0, 256, 256}, paint);
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canvas->restore();
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};
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draw(256, 0, fThreshold);
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draw( 0, 256, fBefore);
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draw(256, 256, fAfter);
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return DrawResult::kOk;
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}
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bool onAnimate(double nanos) override {
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double t = sin(nanos / (1000 * 1000 * 1000));
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fCutoff = float(t + 1) * 0.55f - 0.05f;
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return true;
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}
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};
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DEF_GM(return new ThresholdRT;)
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