2a65a238b0
We're not testing it to the same degree we do RTree and TileGrid. Any changes we'll make to BBH APIs become 33% easier without it. If find we want it again, we can always resurrect it. BUG=skia:1021,skia:2834 R=robertphillips@google.com, mtklein@google.com TBR=reed Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/500373005
168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#include "SkRandom.h"
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#include "SkRTree.h"
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#include "SkTSort.h"
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static const size_t RTREE_MIN_CHILDREN = 6;
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static const size_t RTREE_MAX_CHILDREN = 11;
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static const int NUM_RECTS = 200;
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static const size_t NUM_ITERATIONS = 100;
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static const size_t NUM_QUERIES = 50;
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static const int MAX_SIZE = 1000;
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struct DataRect {
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SkIRect rect;
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void* data;
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};
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static SkIRect random_rect(SkRandom& rand) {
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SkIRect rect = {0,0,0,0};
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while (rect.isEmpty()) {
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rect.fLeft = rand.nextS() % MAX_SIZE;
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rect.fRight = rand.nextS() % MAX_SIZE;
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rect.fTop = rand.nextS() % MAX_SIZE;
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rect.fBottom = rand.nextS() % MAX_SIZE;
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rect.sort();
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}
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return rect;
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}
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static void random_data_rects(SkRandom& rand, DataRect out[], int n) {
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for (int i = 0; i < n; ++i) {
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out[i].rect = random_rect(rand);
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out[i].data = reinterpret_cast<void*>(i);
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}
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}
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static bool verify_query(SkIRect query, DataRect rects[],
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SkTDArray<void*>& found) {
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SkTDArray<void*> expected;
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// manually intersect with every rectangle
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for (int i = 0; i < NUM_RECTS; ++i) {
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if (SkIRect::IntersectsNoEmptyCheck(query, rects[i].rect)) {
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expected.push(rects[i].data);
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}
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}
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if (expected.count() != found.count()) {
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return false;
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}
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if (0 == expected.count()) {
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return true;
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}
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// Just cast to long since sorting by the value of the void*'s was being problematic...
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SkTQSort(reinterpret_cast<long*>(expected.begin()),
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reinterpret_cast<long*>(expected.end() - 1));
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SkTQSort(reinterpret_cast<long*>(found.begin()),
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reinterpret_cast<long*>(found.end() - 1));
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return found == expected;
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}
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static void run_queries(skiatest::Reporter* reporter, SkRandom& rand, DataRect rects[],
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SkBBoxHierarchy& tree) {
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for (size_t i = 0; i < NUM_QUERIES; ++i) {
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SkTDArray<void*> hits;
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SkIRect query = random_rect(rand);
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tree.search(query, &hits);
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REPORTER_ASSERT(reporter, verify_query(query, rects, hits));
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}
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}
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static void tree_test_main(SkBBoxHierarchy* tree, int minChildren, int maxChildren,
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skiatest::Reporter* reporter) {
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DataRect rects[NUM_RECTS];
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SkRandom rand;
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REPORTER_ASSERT(reporter, NULL != tree);
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int expectedDepthMin = -1;
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int expectedDepthMax = -1;
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int tmp = NUM_RECTS;
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if (maxChildren > 0) {
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while (tmp > 0) {
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tmp -= static_cast<int>(pow(static_cast<double>(maxChildren),
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static_cast<double>(expectedDepthMin + 1)));
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++expectedDepthMin;
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}
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}
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tmp = NUM_RECTS;
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if (minChildren > 0) {
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while (tmp > 0) {
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tmp -= static_cast<int>(pow(static_cast<double>(minChildren),
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static_cast<double>(expectedDepthMax + 1)));
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++expectedDepthMax;
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}
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}
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for (size_t i = 0; i < NUM_ITERATIONS; ++i) {
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random_data_rects(rand, rects, NUM_RECTS);
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// First try bulk-loaded inserts
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for (int i = 0; i < NUM_RECTS; ++i) {
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tree->insert(rects[i].data, rects[i].rect, true);
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}
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tree->flushDeferredInserts();
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run_queries(reporter, rand, rects, *tree);
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REPORTER_ASSERT(reporter, NUM_RECTS == tree->getCount());
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REPORTER_ASSERT(reporter,
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((expectedDepthMin <= 0) || (expectedDepthMin <= tree->getDepth())) &&
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((expectedDepthMax <= 0) || (expectedDepthMax >= tree->getDepth())));
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tree->clear();
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REPORTER_ASSERT(reporter, 0 == tree->getCount());
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// Then try immediate inserts
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tree->insert(rects[0].data, rects[0].rect);
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tree->flushDeferredInserts();
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for (int i = 1; i < NUM_RECTS; ++i) {
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tree->insert(rects[i].data, rects[i].rect);
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}
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run_queries(reporter, rand, rects, *tree);
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REPORTER_ASSERT(reporter, NUM_RECTS == tree->getCount());
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REPORTER_ASSERT(reporter,
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((expectedDepthMin <= 0) || (expectedDepthMin <= tree->getDepth())) &&
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((expectedDepthMax <= 0) || (expectedDepthMax >= tree->getDepth())));
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tree->clear();
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REPORTER_ASSERT(reporter, 0 == tree->getCount());
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// And for good measure try immediate inserts, but in reversed order
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tree->insert(rects[NUM_RECTS - 1].data, rects[NUM_RECTS - 1].rect);
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tree->flushDeferredInserts();
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for (int i = NUM_RECTS - 2; i >= 0; --i) {
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tree->insert(rects[i].data, rects[i].rect);
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}
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run_queries(reporter, rand, rects, *tree);
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REPORTER_ASSERT(reporter, NUM_RECTS == tree->getCount());
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REPORTER_ASSERT(reporter,
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((expectedDepthMin < 0) || (expectedDepthMin <= tree->getDepth())) &&
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((expectedDepthMax < 0) || (expectedDepthMax >= tree->getDepth())));
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tree->clear();
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REPORTER_ASSERT(reporter, 0 == tree->getCount());
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}
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}
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DEF_TEST(BBoxHierarchy, reporter) {
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// RTree
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{
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SkRTree* rtree = SkRTree::Create(RTREE_MIN_CHILDREN, RTREE_MAX_CHILDREN);
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SkAutoUnref au(rtree);
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tree_test_main(rtree, RTREE_MIN_CHILDREN, RTREE_MAX_CHILDREN, reporter);
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// Rtree that orders input rectangles on deferred insert.
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SkRTree* unsortedRtree = SkRTree::Create(RTREE_MIN_CHILDREN, RTREE_MAX_CHILDREN, 1, false);
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SkAutoUnref auo(unsortedRtree);
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tree_test_main(unsortedRtree, RTREE_MIN_CHILDREN, RTREE_MAX_CHILDREN, reporter);
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}
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}
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