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reed@google.com 3048d4fd4e remove deprecated getViewport/setViewport
git-svn-id: http://skia.googlecode.com/svn/trunk@1235 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-04 13:50:34 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench rename radial to radial1, so I can distinguish it from radial2 in my 2011-04-13 18:32:19 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm PDF Device should report non-transformed size for width and height. 2011-04-29 17:54:16 +00:00
gpu Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. 2011-05-04 12:35:39 +00:00
gyp update gyp file to build new files 2011-05-02 20:46:48 +00:00
include remove deprecated getViewport/setViewport 2011-05-04 13:50:34 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Remove GrContext.h dependence on GrGpu.h 2011-05-02 21:14:59 +00:00
src remove deprecated getViewport/setViewport 2011-05-04 13:50:34 +00:00
tests update 2011-05-03 21:27:49 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools New 'skdiff' tool to compare two directories full of files, write diff images 2011-04-27 15:39:30 +00:00
unix_test_app http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
vs fix signed shift in blend32 2011-05-02 19:36:59 +00:00
xcode add typefacecache 2011-05-02 17:33:45 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add typefacecache 2011-05-02 17:33:45 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects