skia2/third_party
Ben Wagner 2c73fc43a3 Roll freetype
40c5681ab9..60ba8fe9e7

FreeType has moved from git.sv.nongnu.org to gitlab.freedesktop.org.
Since the chromium.googlesource.com mirror has already been changed to
reflect this new url, use it as the new upstream.

Change-Id: Iac78b913d5a98f0fd8d082092f81ebdfda737972
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357281
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-01-22 20:09:59 +00:00
..
angle2
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat
freetype2 Roll freetype 2021-01-22 20:09:59 +00:00
glslang
harfbuzz System harfbuzz also means harfbuzz-icu. 2020-12-08 16:17:42 +00:00
icu
imgui
libjpeg-turbo update build for Apple Silicon 2020-11-02 20:06:09 +00:00
libmicrohttpd
libpng
libsdl roll gn to latest 2021-01-15 15:34:00 +00:00
libwebp
lua
native_app_glue
oboe implement SkAudioPLayer for Android 2020-12-15 00:12:48 +00:00
opencl roll gn to latest 2021-01-15 15:34:00 +00:00
piex
sfntly
shaderc
skcms Roll skcms from 069b8f699b59 to 8247d3c2481b (1 revision) 2021-01-06 18:13:10 +00:00
spirv-cross
spirv-headers
spirv-tools
vulkanmemoryallocator
wuffs
zlib update build for Apple Silicon 2020-11-02 20:06:09 +00:00
BUILD.gn
README
third_party.gni

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.