08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
207 lines
10 KiB
C++
207 lines
10 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/private/SkSLModifiers.h"
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#include "include/sksl/SkSLErrorReporter.h"
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#include "include/sksl/SkSLPosition.h"
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#include "src/sksl/SkSLBuiltinTypes.h"
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#include "src/sksl/SkSLContext.h"
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#include "src/sksl/SkSLMangler.h"
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#include "src/sksl/SkSLMemoryLayout.h"
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#include "src/sksl/SkSLUtil.h"
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#include "src/sksl/ir/SkSLType.h"
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#include "tests/Test.h"
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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DEF_TEST(SkSLMemoryLayout140Test, r) {
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SkSL::TestingOnly_AbortErrorReporter errors;
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SkSL::ShaderCaps caps;
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SkSL::Mangler mangler;
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SkSL::Context context(errors, caps, mangler);
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SkSL::MemoryLayout layout(SkSL::MemoryLayout::k140_Standard);
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// basic types
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REPORTER_ASSERT(r, 4 == layout.size(*context.fTypes.fFloat));
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REPORTER_ASSERT(r, 8 == layout.size(*context.fTypes.fFloat2));
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REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3));
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REPORTER_ASSERT(r, 16 == layout.size(*context.fTypes.fFloat4));
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REPORTER_ASSERT(r, 4 == layout.size(*context.fTypes.fInt));
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REPORTER_ASSERT(r, 8 == layout.size(*context.fTypes.fInt2));
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REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fInt3));
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REPORTER_ASSERT(r, 16 == layout.size(*context.fTypes.fInt4));
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REPORTER_ASSERT(r, 1 == layout.size(*context.fTypes.fBool));
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REPORTER_ASSERT(r, 2 == layout.size(*context.fTypes.fBool2));
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REPORTER_ASSERT(r, 3 == layout.size(*context.fTypes.fBool3));
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REPORTER_ASSERT(r, 4 == layout.size(*context.fTypes.fBool4));
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REPORTER_ASSERT(r, 32 == layout.size(*context.fTypes.fFloat2x2));
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REPORTER_ASSERT(r, 32 == layout.size(*context.fTypes.fFloat2x4));
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REPORTER_ASSERT(r, 48 == layout.size(*context.fTypes.fFloat3x3));
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REPORTER_ASSERT(r, 64 == layout.size(*context.fTypes.fFloat4x2));
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REPORTER_ASSERT(r, 64 == layout.size(*context.fTypes.fFloat4x4));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fFloat));
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REPORTER_ASSERT(r, 8 == layout.alignment(*context.fTypes.fFloat2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat4));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fInt));
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REPORTER_ASSERT(r, 8 == layout.alignment(*context.fTypes.fInt2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fInt3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fInt4));
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REPORTER_ASSERT(r, 1 == layout.alignment(*context.fTypes.fBool));
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REPORTER_ASSERT(r, 2 == layout.alignment(*context.fTypes.fBool2));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fBool3));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fBool4));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat2x2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat2x4));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3x3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat4x2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat4x4));
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// struct 1
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std::vector<SkSL::Type::Field> fields1;
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fields1.emplace_back(SkSL::Modifiers(), std::string_view("a"), context.fTypes.fFloat3.get());
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std::unique_ptr<SkSL::Type> s1 = SkSL::Type::MakeStructType(SkSL::Position(),
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std::string("s1"), fields1);
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REPORTER_ASSERT(r, 16 == layout.size(*s1));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s1));
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fields1.emplace_back(SkSL::Modifiers(), std::string_view("b"), context.fTypes.fFloat.get());
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std::unique_ptr<SkSL::Type> s2 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s2"),
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fields1);
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REPORTER_ASSERT(r, 16 == layout.size(*s2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s2));
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fields1.emplace_back(SkSL::Modifiers(), std::string_view("c"), context.fTypes.fBool.get());
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std::unique_ptr<SkSL::Type> s3 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s3"),
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fields1);
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REPORTER_ASSERT(r, 32 == layout.size(*s3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s3));
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// struct 2
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std::vector<SkSL::Type::Field> fields2;
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fields2.emplace_back(SkSL::Modifiers(), std::string_view("a"), context.fTypes.fInt.get());
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std::unique_ptr<SkSL::Type> s4 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s4"),
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fields2);
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REPORTER_ASSERT(r, 16 == layout.size(*s4));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s4));
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fields2.emplace_back(SkSL::Modifiers(), std::string_view("b"), context.fTypes.fFloat3.get());
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std::unique_ptr<SkSL::Type> s5 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s5"),
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fields2);
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REPORTER_ASSERT(r, 32 == layout.size(*s5));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s5));
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// arrays
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std::unique_ptr<SkSL::Type> array1 =
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SkSL::Type::MakeArrayType(std::string("float[4]"), *context.fTypes.fFloat, 4);
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REPORTER_ASSERT(r, 64 == layout.size(*array1));
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REPORTER_ASSERT(r, 16 == layout.alignment(*array1));
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REPORTER_ASSERT(r, 16 == layout.stride(*array1));
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std::unique_ptr<SkSL::Type> array2 =
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SkSL::Type::MakeArrayType(std::string("float4[4]"), *context.fTypes.fFloat4, 4);
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REPORTER_ASSERT(r, 64 == layout.size(*array2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*array2));
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REPORTER_ASSERT(r, 16 == layout.stride(*array2));
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}
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DEF_TEST(SkSLMemoryLayout430Test, r) {
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SkSL::TestingOnly_AbortErrorReporter errors;
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SkSL::ShaderCaps caps;
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SkSL::Mangler mangler;
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SkSL::Context context(errors, caps, mangler);
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SkSL::MemoryLayout layout(SkSL::MemoryLayout::k430_Standard);
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// basic types
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REPORTER_ASSERT(r, 4 == layout.size(*context.fTypes.fFloat));
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REPORTER_ASSERT(r, 8 == layout.size(*context.fTypes.fFloat2));
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REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3));
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REPORTER_ASSERT(r, 16 == layout.size(*context.fTypes.fFloat4));
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REPORTER_ASSERT(r, 4 == layout.size(*context.fTypes.fInt));
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REPORTER_ASSERT(r, 8 == layout.size(*context.fTypes.fInt2));
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REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fInt3));
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REPORTER_ASSERT(r, 16 == layout.size(*context.fTypes.fInt4));
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REPORTER_ASSERT(r, 1 == layout.size(*context.fTypes.fBool));
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REPORTER_ASSERT(r, 2 == layout.size(*context.fTypes.fBool2));
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REPORTER_ASSERT(r, 3 == layout.size(*context.fTypes.fBool3));
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REPORTER_ASSERT(r, 4 == layout.size(*context.fTypes.fBool4));
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REPORTER_ASSERT(r, 16 == layout.size(*context.fTypes.fFloat2x2));
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REPORTER_ASSERT(r, 32 == layout.size(*context.fTypes.fFloat2x4));
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REPORTER_ASSERT(r, 48 == layout.size(*context.fTypes.fFloat3x3));
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REPORTER_ASSERT(r, 32 == layout.size(*context.fTypes.fFloat4x2));
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REPORTER_ASSERT(r, 64 == layout.size(*context.fTypes.fFloat4x4));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fFloat));
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REPORTER_ASSERT(r, 8 == layout.alignment(*context.fTypes.fFloat2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat4));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fInt));
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REPORTER_ASSERT(r, 8 == layout.alignment(*context.fTypes.fInt2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fInt3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fInt4));
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REPORTER_ASSERT(r, 1 == layout.alignment(*context.fTypes.fBool));
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REPORTER_ASSERT(r, 2 == layout.alignment(*context.fTypes.fBool2));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fBool3));
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REPORTER_ASSERT(r, 4 == layout.alignment(*context.fTypes.fBool4));
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REPORTER_ASSERT(r, 8 == layout.alignment(*context.fTypes.fFloat2x2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat2x4));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3x3));
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REPORTER_ASSERT(r, 8 == layout.alignment(*context.fTypes.fFloat4x2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat4x4));
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// struct 1
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std::vector<SkSL::Type::Field> fields1;
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fields1.emplace_back(SkSL::Modifiers(), std::string_view("a"),
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context.fTypes.fFloat3.get());
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std::unique_ptr<SkSL::Type> s1 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s1"),
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fields1);
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REPORTER_ASSERT(r, 16 == layout.size(*s1));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s1));
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fields1.emplace_back(SkSL::Modifiers(), std::string_view("b"), context.fTypes.fFloat.get());
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std::unique_ptr<SkSL::Type> s2 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s2"),
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fields1);
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REPORTER_ASSERT(r, 16 == layout.size(*s2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s2));
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fields1.emplace_back(SkSL::Modifiers(), std::string_view("c"), context.fTypes.fBool.get());
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std::unique_ptr<SkSL::Type> s3 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s3"),
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fields1);
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REPORTER_ASSERT(r, 32 == layout.size(*s3));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s3));
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// struct 2
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std::vector<SkSL::Type::Field> fields2;
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fields2.emplace_back(SkSL::Modifiers(), std::string_view("a"), context.fTypes.fInt.get());
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std::unique_ptr<SkSL::Type> s4 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s4"),
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fields2);
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REPORTER_ASSERT(r, 4 == layout.size(*s4));
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REPORTER_ASSERT(r, 4 == layout.alignment(*s4));
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fields2.emplace_back(SkSL::Modifiers(), std::string_view("b"),
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context.fTypes.fFloat3.get());
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std::unique_ptr<SkSL::Type> s5 = SkSL::Type::MakeStructType(SkSL::Position(), std::string("s5"),
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fields2);
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REPORTER_ASSERT(r, 32 == layout.size(*s5));
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REPORTER_ASSERT(r, 16 == layout.alignment(*s5));
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// arrays
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std::unique_ptr<SkSL::Type> array1 =
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SkSL::Type::MakeArrayType(std::string("float[4]"), *context.fTypes.fFloat, 4);
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REPORTER_ASSERT(r, 16 == layout.size(*array1));
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REPORTER_ASSERT(r, 4 == layout.alignment(*array1));
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REPORTER_ASSERT(r, 4 == layout.stride(*array1));
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std::unique_ptr<SkSL::Type> array2 =
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SkSL::Type::MakeArrayType(std::string("float4[4]"), *context.fTypes.fFloat4, 4);
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REPORTER_ASSERT(r, 64 == layout.size(*array2));
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REPORTER_ASSERT(r, 16 == layout.alignment(*array2));
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REPORTER_ASSERT(r, 16 == layout.stride(*array2));
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}
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