b8fff0dfce
Previously, we relied on ops to deduce whether a draw would have hardware coverage modulation as a result mixed samples. This is problematic because *any* draw can have mixed samples coverage if there is a multisampled stencil clip. No ops were checking for stencil clip, and most just said they never used mixed samples. Now that the only usecase for mixed samples is the stencil buffer, this CL makes the processorSet automatically deduce mixed samples coverage from the stencil settings and fsaaType. Bug: skia: Change-Id: Ib69b84bc03b12f6efb8e7d6ed721ae1612785315 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197281 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
191 lines
8.1 KiB
C++
191 lines
8.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "GrClip.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGpuCommandBuffer.h"
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#include "GrMemoryPool.h"
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#include "GrOpFlushState.h"
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#include "GrRecordingContext.h"
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#include "GrRecordingContextPriv.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrRenderTarget.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "glsl/GrGLSLVertexGeoBuilder.h"
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namespace skiagm {
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static constexpr GrGeometryProcessor::Attribute gVertex =
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{"vertex", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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/**
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* This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
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* triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
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* target origins. We draw clockwise triangles green and counter-clockwise red.
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*/
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class ClockwiseGM : public GpuGM {
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private:
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SkString onShortName() final { return SkString("clockwise"); }
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SkISize onISize() override { return SkISize::Make(300, 200); }
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void onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*) override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkSL code.
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class ClockwiseTestProcessor : public GrGeometryProcessor {
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public:
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ClockwiseTestProcessor(bool readSkFragCoord)
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: GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
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, fReadSkFragCoord(readSkFragCoord) {
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this->setVertexAttributes(&gVertex, 1);
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}
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const char* name() const override { return "ClockwiseTestProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
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b->add32(fReadSkFragCoord);
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}
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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private:
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const bool fReadSkFragCoord;
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friend class GLSLClockwiseTestProcessor;
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};
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class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
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void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
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FPCoordTransformIter&& transformIter) override {}
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
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args.fVaryingHandler->emitAttributes(proc);
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gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
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args.fFragBuilder->codeAppendf(
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"%s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);", args.fOutputColor);
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if (!proc.fReadSkFragCoord) {
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args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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} else {
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// Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
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args.fFragBuilder->codeAppendf("%s = half4(min(half(sk_FragCoord.y), 1));",
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args.fOutputCoverage);
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}
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}
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};
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GrGLSLPrimitiveProcessor* ClockwiseTestProcessor::createGLSLInstance(
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const GrShaderCaps&) const {
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return new GLSLClockwiseTestProcessor;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Draw Op.
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class ClockwiseTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static std::unique_ptr<GrDrawOp> Make(GrRecordingContext* context,
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bool readSkFragCoord, int y = 0) {
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GrOpMemoryPool* pool = context->priv().opMemoryPool();
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return pool->allocate<ClockwiseTestOp>(readSkFragCoord, y);
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}
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private:
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ClockwiseTestOp(bool readSkFragCoord, float y)
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: GrDrawOp(ClassID()), fReadSkFragCoord(readSkFragCoord), fY(y) {
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this->setBounds(SkRect::MakeIWH(300, 100), HasAABloat::kNo, IsZeroArea::kNo);
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}
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const char* name() const override { return "ClockwiseTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrFSAAType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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void onPrepare(GrOpFlushState*) override {}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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SkPoint vertices[4] = {
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{100, fY},
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{0, fY+100},
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{0, fY},
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{100, fY+100},
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};
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sk_sp<const GrBuffer> vertexBuffer(flushState->resourceProvider()->createBuffer(
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sizeof(vertices), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, vertices));
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if (!vertexBuffer) {
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return;
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}
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GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kPlus);
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GrMesh mesh(GrPrimitiveType::kTriangleStrip);
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mesh.setNonIndexedNonInstanced(4);
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mesh.setVertexData(std::move(vertexBuffer));
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flushState->rtCommandBuffer()->draw(ClockwiseTestProcessor(fReadSkFragCoord), pipeline,
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nullptr, nullptr, &mesh, 1, SkRect::MakeIWH(100, 100));
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}
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const bool fReadSkFragCoord;
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const float fY;
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friend class ::GrOpMemoryPool; // for ctor
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Test.
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void ClockwiseGM::onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas) {
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rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
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// Draw the test directly to the frame buffer.
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rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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// Draw the test to an off-screen, top-down render target.
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if (auto topLeftRTC = ctx->priv().makeDeferredRenderTargetContext(
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rtc->asSurfaceProxy()->backendFormat(), SkBackingFit::kExact, 100, 200,
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rtc->asSurfaceProxy()->config(), nullptr, 1, GrMipMapped::kNo,
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kTopLeft_GrSurfaceOrigin, nullptr, SkBudgeted::kYes)) {
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topLeftRTC->clear(nullptr, SK_PMColor4fTRANSPARENT,
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GrRenderTargetContext::CanClearFullscreen::kYes);
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
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GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver,
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SK_PMColor4fWHITE, {0, 0, 100, 200},
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{100, 0, 200, 200}, GrAA::kNo, GrQuadAAFlags::kNone,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr);
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}
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// Draw the test to an off-screen, bottom-up render target.
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if (auto topLeftRTC = ctx->priv().makeDeferredRenderTargetContext(
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rtc->asSurfaceProxy()->backendFormat(), SkBackingFit::kExact, 100, 200,
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rtc->asSurfaceProxy()->config(), nullptr, 1, GrMipMapped::kNo,
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kBottomLeft_GrSurfaceOrigin, nullptr, SkBudgeted::kYes)) {
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topLeftRTC->clear(nullptr, SK_PMColor4fTRANSPARENT,
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GrRenderTargetContext::CanClearFullscreen::kYes);
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
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GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver,
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SK_PMColor4fWHITE, {0, 0, 100, 200},
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{200, 0, 300, 200}, GrAA::kNo, GrQuadAAFlags::kNone,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new ClockwiseGM(); )
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}
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