skia2/tools/viewer/BisectSlide.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

141 lines
4.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/viewer/BisectSlide.h"
#include "include/core/SkPicture.h"
#include "include/core/SkStream.h"
#include "src/utils/SkOSPath.h"
#include <utility>
#ifdef SK_XML
#include "experimental/svg/model/SkSVGDOM.h"
#include "src/xml/SkDOM.h"
#endif
sk_sp<BisectSlide> BisectSlide::Create(const char filepath[]) {
SkFILEStream stream(filepath);
if (!stream.isValid()) {
SkDebugf("BISECT: invalid input file at \"%s\"\n", filepath);
return nullptr;
}
sk_sp<BisectSlide> bisect(new BisectSlide(filepath));
if (bisect->fFilePath.endsWith(".svg")) {
#ifdef SK_XML
SkDOM xml;
if (!xml.build(stream)) {
SkDebugf("BISECT: XML parsing failed: \"%s\"\n", filepath);
return nullptr;
}
sk_sp<SkSVGDOM> svg = SkSVGDOM::MakeFromDOM(xml);
if (!svg) {
SkDebugf("BISECT: couldn't load svg at \"%s\"\n", filepath);
return nullptr;
}
svg->setContainerSize(SkSize::Make(bisect->getDimensions()));
svg->render(bisect.get());
#else
return nullptr;
#endif
} else {
sk_sp<SkPicture> skp = SkPicture::MakeFromStream(&stream);
if (!skp) {
SkDebugf("BISECT: couldn't load skp at \"%s\"\n", filepath);
return nullptr;
}
skp->playback(bisect.get());
}
return bisect;
}
BisectSlide::BisectSlide(const char filepath[])
: SkCanvas(4096, 4096, nullptr)
, fFilePath(filepath) {
const char* basename = strrchr(fFilePath.c_str(), SkOSPath::SEPARATOR);
fName.printf("BISECT_%s", basename ? basename + 1 : fFilePath.c_str());
}
// Called through SkPicture::playback only during creation.
void BisectSlide::onDrawPath(const SkPath& path, const SkPaint& paint) {
SkRect bounds;
SkIRect ibounds;
this->getTotalMatrix().mapRect(&bounds, path.getBounds());
bounds.roundOut(&ibounds);
fDrawBounds.join(ibounds);
fFoundPaths.push_back() = {path, paint, this->getTotalMatrix()};
}
bool BisectSlide::onChar(SkUnichar c) {
switch (c) {
case 'X':
if (!fTossedPaths.empty()) {
using std::swap;
swap(fFoundPaths, fTossedPaths);
if ('X' == fTrail.back()) {
fTrail.pop_back();
} else {
fTrail.push_back('X');
}
}
return true;
case 'x':
if (fFoundPaths.count() > 1) {
int midpt = (fFoundPaths.count() + 1) / 2;
fPathHistory.emplace(fFoundPaths, fTossedPaths);
fTossedPaths.reset(fFoundPaths.begin() + midpt, fFoundPaths.count() - midpt);
fFoundPaths.resize_back(midpt);
fTrail.push_back('x');
}
return true;
case 'Z': {
if (!fPathHistory.empty()) {
fFoundPaths = fPathHistory.top().first;
fTossedPaths = fPathHistory.top().second;
fPathHistory.pop();
char ch;
do {
ch = fTrail.back();
fTrail.pop_back();
} while (ch != 'x');
}
return true;
}
case 'D':
SkDebugf("viewer --bisect %s", fFilePath.c_str());
if (!fTrail.empty()) {
SkDebugf(" ");
for (char ch : fTrail) {
SkDebugf("%c", ch);
}
}
SkDebugf("\n");
for (const FoundPath& foundPath : fFoundPaths) {
foundPath.fPath.dump();
}
return true;
}
return false;
}
void BisectSlide::draw(SkCanvas* canvas) {
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(-fDrawBounds.left(), -fDrawBounds.top());
for (const FoundPath& path : fFoundPaths) {
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(path.fViewMatrix);
canvas->drawPath(path.fPath, path.fPaint);
}
}