319ba3d3a1
We've been seeding the initial values of our registers to x+0.5,y+0.5, 1,0, 0,0,0,0 (useful values for shaders to start with) in all pipelines. This CL changes that to do so only when blitting, and only when we have a shader. The nicest part of this change is that SkRasterPipeline itself no longer needs to have a concept of y, or what x means. It just marches x through [x,x+n), and the blitter handles y and layers the meaning of "dst x coordinate" onto x. This ought to make SkSplicer a little easier to work with too. dm --src gm --config f16 srgb 565 all draws the same. Change-Id: I69d8c1cc14a06e5dfdd6a7493364f43a18f8dec5 Reviewed-on: https://skia-review.googlesource.com/7353 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> |
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animations | ||
bench | ||
bin | ||
debugger | ||
dm | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
gyp | ||
include | ||
infra | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.clang-format | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
gyp_skia | ||
gyp_skia.py | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
skia.gyp | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.