skia2/modules/canvaskit
Kevin Lubick 31f2df0420 [canvaskit] Update test to use correct metrics
Followup from https://skia-review.googlesource.com/c/skia/+/260778

Change-Id: I3faf8aa527d8cc356a0d298aac815ac11203a2aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262219
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2020-01-06 15:28:36 +00:00
..
canvaskit Tweak the CanvasKit interface to SkRuntimeEffect 2020-01-03 16:00:27 +00:00
fonts [canvaskit] Clean up embedded fonts 2019-10-09 14:51:39 +00:00
htmlcanvas [canvaskit] Add various ImageFilters 2019-10-29 14:48:33 +00:00
perf [canvaskit] Roll chrome version for testing 2019-10-18 17:37:52 +00:00
tests [canvaskit] Update test to use correct metrics 2020-01-06 15:28:36 +00:00
.gitignore [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
canvaskit_bindings.cpp [canvaskit] Add npm release target to ship smaller binaries 2020-01-06 13:13:06 +00:00
CHANGELOG.md [canvaskit] Add build flag for pathops 2020-01-06 13:10:43 +00:00
compile.sh [canvaskit] Add npm release target to ship smaller binaries 2020-01-06 13:13:06 +00:00
cpu.js [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
debug.js [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
externs.js [canvaskit] Add npm release target to ship smaller binaries 2020-01-06 13:13:06 +00:00
font.js [canvaskit] Add build flag for pathops 2020-01-06 13:10:43 +00:00
gpu.js [canvaskit] Request an 8 bit stencil buffer from the WebGL 1/2 context 2019-11-15 17:21:48 +00:00
helper.js [canvaskit] Expose a few more methods 2019-11-14 19:00:33 +00:00
interface.js [canvaskit] Add npm release target to ship smaller binaries 2020-01-06 13:13:06 +00:00
karma.bench.conf.js [canvaskit] Try some things to reduce GPU test flakiness 2019-11-21 20:56:42 +00:00
karma.conf.js [canvaskit] Try some things to reduce GPU test flakiness 2019-11-21 20:56:42 +00:00
Makefile [canvaskit] Add npm release target to ship smaller binaries 2020-01-06 13:13:06 +00:00
package.json [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
paragraph_bindings.cpp [canvaskit] Include direction from getRects 2019-11-20 13:27:22 +00:00
paragraph.js [canvaskit] Include direction from getRects 2019-11-20 13:27:22 +00:00
particles_bindings.cpp Particles: Better integration for ResourceProvider 2019-12-03 14:12:50 +00:00
particles.js Use ResourceProvider in particles 2019-11-27 16:45:23 +00:00
pathops.js [canvaskit] Add build flag for pathops 2020-01-06 13:10:43 +00:00
postamble.js [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
preamble.js [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
README.md Add instructions for compiling CanvasKit and viewing example page. 2020-01-02 13:04:27 +00:00
ready.js [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
release.js [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
rt_shader.js [canvaskit] Add npm release target to ship smaller binaries 2020-01-06 13:13:06 +00:00
serve.py [canvaskit] Move from experimental to modules 2019-03-11 21:09:52 +00:00
skottie_bindings.cpp use std::make_unique 2019-12-12 22:32:45 +00:00
skottie.js Use ResourceProvider in particles 2019-11-27 16:45:23 +00:00
skp.js [canvaskit] Add build flag for pathops 2020-01-06 13:10:43 +00:00
WasmAliases.h [canvaskit] Initial addition of SkParagraph 2019-10-03 18:04:55 +00:00

Prerequisites

To compile CanvasKit, you will first need to install emscripten. This will set the environment EMSDK (among others) which is required for compilation.

Compile and Test Locally

make release
make local-example

This will print a local endpoint for viewing the example. You can experiment with the CanvasKit API by modifying ./canvaskit/example.html and refreshing the page. For some more experimental APIs, there's also ./canvaskit/extra.html.

For other available build targets, see Makefile and compile.sh. For example, building a stripped-down version of CanvasKit with no text support or any of the "extras", one might run:

./compile.sh no_skottie no_particles no_font

Such a stripped-down version is about half the size of the default release build.