skia2/dm/DMGpuSupport.h
mtklein 31f8867571 Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
This brings DM and nanobench's default configs in line with GM's.

BUG=skia:

Review URL: https://codereview.chromium.org/704563003
2014-11-05 12:28:26 -08:00

74 lines
1.9 KiB
C++

#ifndef DMGpuSupport_DEFINED
#define DMGpuSupport_DEFINED
// Provides Ganesh to DM,
// or if it's not available, fakes it enough so most code doesn't have to know that.
#include "SkSurface.h"
#if SK_SUPPORT_GPU
// Ganesh is available. Yippee!
# include "GrContext.h"
# include "GrContextFactory.h"
namespace DM {
static const bool kGPUDisabled = false;
static inline SkSurface* NewGpuSurface(GrContextFactory* grFactory,
GrContextFactory::GLContextType type,
GrGLStandard gpuAPI,
SkImageInfo info,
int samples) {
return SkSurface::NewRenderTarget(grFactory->get(type, gpuAPI), info, samples, NULL);
}
} // namespace DM
#else// !SK_SUPPORT_GPU
// Ganesh is not available. Fake it.
enum GrGLStandard {
kNone_GrGLStandard,
kGL_GrGLStandard,
kGLES_GrGLStandard
};
static const int kGrGLStandardCnt = 3;
class GrContextFactory {
public:
typedef int GLContextType;
static const GLContextType kANGLE_GLContextType = 0,
kDebug_GLContextType = 0,
kMESA_GLContextType = 0,
kNVPR_GLContextType = 0,
kNative_GLContextType = 0,
kNull_GLContextType = 0;
static const int kGLContextTypeCnt = 1;
void destroyContexts() {}
void abandonContexts() {}
};
namespace DM {
static const bool kGPUDisabled = true;
static inline SkSurface* NewGpuSurface(GrContextFactory*,
GrContextFactory::GLContextType,
GrGLStandard,
SkImageInfo,
int) {
return NULL;
}
} // namespace DM
#endif//SK_SUPPORT_GPU
#endif//DMGpuSupport_DEFINED