skia2/include/gpu
mtklein 31f8867571 Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
This brings DM and nanobench's default configs in line with GM's.

BUG=skia:

Review URL: https://codereview.chromium.org/704563003
2014-11-05 12:28:26 -08:00
..
gl Turn on NVPR 4x MSAA by default when supported in DM and nanobench. 2014-11-05 12:28:26 -08:00
GrBackendProcessorFactory.h Last round of effect->processor (for now) 2014-10-15 18:34:46 -07:00
GrBinHashKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrClipData.h "NULL !=" = NULL 2014-09-05 13:34:00 -07:00
GrColor.h
GrConfig.h Cleanup: Go with SkDebugf instead of GrPrintf. 2014-10-31 07:11:12 -07:00
GrContext.h Add mock context and use in ResourceCacheTest. 2014-11-05 12:09:45 -08:00
GrContextFactory.h Refactor SkGLContext to be actually extendable 2014-10-15 23:03:54 -07:00
GrCoordTransform.h Make GrFragmentProcessor auto-compare coord xforms. 2014-10-15 19:06:21 -07:00
GrFontScaler.h Fix color emoji. 2014-10-10 11:36:12 -07:00
GrFragmentProcessor.h Auto-compare GrProcessors' texture accesses in isEqual(). 2014-10-16 09:18:09 -07:00
GrGeometryProcessor.h Added varying struct 2014-10-24 11:26:03 -07:00
GrGlyph.h Fix color emoji. 2014-10-10 11:36:12 -07:00
GrGpuResource.h Add class GrGLTextureRenderTarget for GL texture/rendertarget objects 2014-11-03 08:47:23 -08:00
GrGpuResourceRef.h Add class GrGLTextureRenderTarget for GL texture/rendertarget objects 2014-11-03 08:47:23 -08:00
GrPaint.h Move willUseInputColor check to computeInvariantOutput 2014-10-15 13:49:02 -07:00
GrPathRendererChain.h
GrProcessor.h Auto-compare GrProcessors' texture accesses in isEqual(). 2014-10-16 09:18:09 -07:00
GrProcessorStage.h Split GrFragmentProcessor into its own header 2014-10-15 10:50:36 -07:00
GrProcessorUnitTest.h Force linking of static member variables for GLPrograms 2014-10-09 13:12:35 -07:00
GrProgramElement.h Fix ref cnt'ing issue in GrProgramElement. 2014-10-03 05:31:41 -07:00
GrProgramElementRef.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrRect.h
GrRenderTarget.h Rename and clarify semantics of GrContext::resolveRenderTarget. 2014-11-03 14:28:32 -08:00
GrResourceKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrShaderVar.h Changes to remove program effects builder 2014-09-18 12:26:38 -07:00
GrSurface.h Rename and clarify semantics of GrContext::resolveRenderTarget. 2014-11-03 14:28:32 -08:00
GrTBackendProcessorFactory.h More effect->processor cleanup 2014-10-15 11:25:21 -07:00
GrTexture.h Add class GrGLTextureRenderTarget for GL texture/rendertarget objects 2014-11-03 08:47:23 -08:00
GrTextureAccess.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrTypes.h Cleanup: Remove GR_ARRAY_COUNT macro. 2014-10-31 07:06:01 -07:00
GrTypesPriv.h Force input coverage to be only a byte in gpu shaders. 2014-11-03 10:07:07 -08:00
GrUserConfig.h
SkGr.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrPixelRef.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrTexturePixelRef.h