skia2/include/private/GrSurfaceProxy.h
Brian Osman 32342f032e Rebase and fix chromium
Combine texture provider and resource provider

Largely mechanical. Only three places that were calling createApprox
via texture provider (ie without flags), so that was simple.

BUG=skia:

Change-Id: I876367bcdc6a8db736deedab1028de1972015509
Reviewed-on: https://skia-review.googlesource.com/9176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-03-04 13:49:47 +00:00

364 lines
12 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSurfaceProxy_DEFINED
#define GrSurfaceProxy_DEFINED
#include "GrGpuResource.h"
#include "GrSurface.h"
#include "SkRect.h"
class GrCaps;
class GrRenderTargetOpList;
class GrRenderTargetProxy;
class GrResourceProvider;
class GrSurfaceContext;
class GrSurfaceProxyPriv;
class GrTextureOpList;
class GrTextureProxy;
//#define SK_DISABLE_DEFERRED_PROXIES 1
// This class replicates the functionality GrIORef<GrSurface> but tracks the
// utilitization for later resource allocation (for the deferred case) and
// forwards on the utilization in the wrapped case
class GrIORefProxy : public SkNoncopyable {
public:
void ref() const {
this->validate();
++fRefCnt;
if (fTarget) {
fTarget->ref();
}
}
void unref() const {
this->validate();
if (fTarget) {
fTarget->unref();
}
if (!(--fRefCnt)) {
delete this;
return;
}
this->validate();
}
void validate() const {
#ifdef SK_DEBUG
SkASSERT(fRefCnt >= 1);
SkASSERT(fPendingReads >= 0);
SkASSERT(fPendingWrites >= 0);
SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 1);
if (fTarget) {
SkASSERT(!fPendingReads && !fPendingWrites);
// The backing GrSurface can have more refs than the proxy if the proxy
// started off wrapping an external resource (that came in with refs).
// The GrSurface should never have fewer refs than the proxy however.
SkASSERT(fTarget->fRefCnt >= fRefCnt);
}
#endif
}
int32_t getProxyRefCnt_TestOnly() const;
int32_t getBackingRefCnt_TestOnly() const;
int32_t getPendingReadCnt_TestOnly() const;
int32_t getPendingWriteCnt_TestOnly() const;
protected:
GrIORefProxy() : fTarget(nullptr), fRefCnt(1), fPendingReads(0), fPendingWrites(0) {}
GrIORefProxy(sk_sp<GrSurface> surface) : fRefCnt(1), fPendingReads(0), fPendingWrites(0) {
// Since we're manually forwarding on refs & unrefs we don't want sk_sp doing
// anything extra.
fTarget = surface.release();
}
virtual ~GrIORefProxy() {
// We don't unref 'fTarget' here since the 'unref' method will already
// have forwarded on the unref call that got use here.
}
// This GrIORefProxy was deferred before but has just been instantiated. To
// make all the reffing & unreffing work out we now need to transfer any deferred
// refs & unrefs to the new GrSurface
void transferRefs() {
SkASSERT(fTarget);
fTarget->fRefCnt += (fRefCnt-1); // don't xfer the proxy's creation ref
fTarget->fPendingReads += fPendingReads;
fTarget->fPendingWrites += fPendingWrites;
fPendingReads = 0;
fPendingWrites = 0;
}
bool internalHasPendingIO() const {
if (fTarget) {
return fTarget->internalHasPendingIO();
}
return SkToBool(fPendingWrites | fPendingReads);
}
// For deferred proxies this will be null. For wrapped proxies it will point to the
// wrapped resource.
GrSurface* fTarget;
private:
// This class is used to manage conversion of refs to pending reads/writes.
friend class GrGpuResourceRef;
template <typename, GrIOType> friend class GrPendingIOResource;
void addPendingRead() const {
this->validate();
if (fTarget) {
fTarget->addPendingRead();
return;
}
++fPendingReads;
}
void completedRead() const {
this->validate();
if (fTarget) {
fTarget->completedRead();
return;
}
SkFAIL("How was the read completed if the Proxy hasn't been instantiated?");
}
void addPendingWrite() const {
this->validate();
if (fTarget) {
fTarget->addPendingWrite();
return;
}
++fPendingWrites;
}
void completedWrite() const {
this->validate();
if (fTarget) {
fTarget->completedWrite();
return;
}
SkFAIL("How was the write completed if the Proxy hasn't been instantiated?");
}
mutable int32_t fRefCnt;
mutable int32_t fPendingReads;
mutable int32_t fPendingWrites;
};
class GrSurfaceProxy : public GrIORefProxy {
public:
static sk_sp<GrSurfaceProxy> MakeWrapped(sk_sp<GrSurface>);
static sk_sp<GrTextureProxy> MakeWrapped(sk_sp<GrTexture>);
static sk_sp<GrTextureProxy> MakeDeferred(GrResourceProvider*, const GrCaps&,
const GrSurfaceDesc&, SkBackingFit,
SkBudgeted, uint32_t flags = 0);
// TODO: need to refine ownership semantics of 'srcData' if we're in completely
// deferred mode
static sk_sp<GrTextureProxy> MakeDeferred(const GrCaps&, GrResourceProvider*,
const GrSurfaceDesc&, SkBudgeted,
const void* srcData, size_t rowBytes);
static sk_sp<GrSurfaceProxy> MakeWrappedBackend(
GrContext*,
GrBackendTextureDesc&,
GrWrapOwnership ownership = kBorrow_GrWrapOwnership);
const GrSurfaceDesc& desc() const { return fDesc; }
GrSurfaceOrigin origin() const {
SkASSERT(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin ||
kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin);
return fDesc.fOrigin;
}
int width() const { return fDesc.fWidth; }
int height() const { return fDesc.fHeight; }
GrPixelConfig config() const { return fDesc.fConfig; }
class UniqueID {
public:
// wrapped
explicit UniqueID(const GrGpuResource::UniqueID& id) : fID(id.asUInt()) { }
// deferred
UniqueID() : fID(GrGpuResource::CreateUniqueID()) { }
uint32_t asUInt() const { return fID; }
bool operator==(const UniqueID& other) const {
return fID == other.fID;
}
bool operator!=(const UniqueID& other) const {
return !(*this == other);
}
bool isInvalid() const { return SK_InvalidUniqueID == fID; }
private:
const uint32_t fID;
};
/*
* The contract for the uniqueID is:
* for wrapped resources:
* the uniqueID will match that of the wrapped resource
*
* for deferred resources:
* the uniqueID will be different from the real resource, when it is allocated
* the proxy's uniqueID will not change across the instantiate call
*
* the uniqueIDs of the proxies and the resources draw from the same pool
*
* What this boils down to is that the uniqueID of a proxy can be used to consistently
* track/identify a proxy but should never be used to distinguish between
* resources and proxies - beware!
*/
UniqueID uniqueID() const { return fUniqueID; }
GrSurface* instantiate(GrResourceProvider* resourceProvider);
/**
* Helper that gets the width and height of the surface as a bounding rectangle.
*/
SkRect getBoundsRect() const { return SkRect::MakeIWH(this->width(), this->height()); }
int worstCaseWidth(const GrCaps& caps) const;
int worstCaseHeight(const GrCaps& caps) const;
/**
* @return the texture proxy associated with the surface proxy, may be NULL.
*/
virtual GrTextureProxy* asTextureProxy() { return nullptr; }
virtual const GrTextureProxy* asTextureProxy() const { return nullptr; }
/**
* @return the render target proxy associated with the surface proxy, may be NULL.
*/
virtual GrRenderTargetProxy* asRenderTargetProxy() { return nullptr; }
virtual const GrRenderTargetProxy* asRenderTargetProxy() const { return nullptr; }
/**
* Does the resource count against the resource budget?
*/
SkBudgeted isBudgeted() const { return fBudgeted; }
void setLastOpList(GrOpList* opList);
GrOpList* getLastOpList() { return fLastOpList; }
GrRenderTargetOpList* getLastRenderTargetOpList();
GrTextureOpList* getLastTextureOpList();
/**
* Retrieves the amount of GPU memory that will be or currently is used by this resource
* in bytes. It is approximate since we aren't aware of additional padding or copies made
* by the driver.
*
* @return the amount of GPU memory used in bytes
*/
size_t gpuMemorySize() const {
if (kInvalidGpuMemorySize == fGpuMemorySize) {
fGpuMemorySize = this->onGpuMemorySize();
SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize);
}
return fGpuMemorySize;
}
// Helper function that creates a temporary SurfaceContext to perform the copy
static sk_sp<GrTextureProxy> Copy(GrContext*, GrSurfaceProxy* src,
SkIRect srcRect, SkBudgeted);
// Copy the entire 'src'
static sk_sp<GrTextureProxy> Copy(GrContext* context, GrSurfaceProxy* src,
SkBudgeted budgeted);
// Test-only entry point - should decrease in use as proxies propagate
static sk_sp<GrSurfaceContext> TestCopy(GrContext* context, const GrSurfaceDesc& dstDesc,
GrSurfaceProxy* srcProxy);
bool isWrapped_ForTesting() const;
SkDEBUGCODE(void validate(GrContext*) const;)
// Provides access to functions that aren't part of the public API.
GrSurfaceProxyPriv priv();
const GrSurfaceProxyPriv priv() const;
protected:
// Deferred version
GrSurfaceProxy(const GrSurfaceDesc& desc, SkBackingFit fit, SkBudgeted budgeted, uint32_t flags)
: fDesc(desc)
, fFit(fit)
, fBudgeted(budgeted)
, fFlags(flags)
, fGpuMemorySize(kInvalidGpuMemorySize)
, fLastOpList(nullptr) {
// Note: this ctor pulls a new uniqueID from the same pool at the GrGpuResources
}
// Wrapped version
GrSurfaceProxy(sk_sp<GrSurface> surface, SkBackingFit fit);
virtual ~GrSurfaceProxy();
friend class GrSurfaceProxyPriv;
// Methods made available via GrSurfaceProxyPriv
bool hasPendingIO() const {
return this->internalHasPendingIO();
}
// For wrapped resources, 'fDesc' will always be filled in from the wrapped resource.
const GrSurfaceDesc fDesc;
const SkBackingFit fFit; // always exact for wrapped resources
const SkBudgeted fBudgeted; // set from the backing resource for wrapped resources
const uint32_t fFlags;
const UniqueID fUniqueID; // set from the backing resource for wrapped resources
static const size_t kInvalidGpuMemorySize = ~static_cast<size_t>(0);
SkDEBUGCODE(size_t getRawGpuMemorySize_debugOnly() const { return fGpuMemorySize; })
private:
virtual size_t onGpuMemorySize() const = 0;
// This entry is lazily evaluated so, when the proxy wraps a resource, the resource
// will be called but, when the proxy is deferred, it will compute the answer itself.
// If the proxy computes its own answer that answer is checked (in debug mode) in
// the instantiation method.
mutable size_t fGpuMemorySize;
// The last opList that wrote to or is currently going to write to this surface
// The opList can be closed (e.g., no render target context is currently bound
// to this renderTarget).
// This back-pointer is required so that we can add a dependancy between
// the opList used to create the current contents of this surface
// and the opList of a destination surface to which this one is being drawn or copied.
GrOpList* fLastOpList;
typedef GrIORefProxy INHERITED;
};
#endif