skia2/gm/imagefilters.cpp
Mike Reed d396cd50ff Pass sampling to drawimage
Change-Id: Ia1cd20bb4ea1afeb31a1e47da054c309bdaf15bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358216
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 03:07:23 +00:00

284 lines
11 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkColorMatrix.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkHighContrastFilter.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkShaderMaskFilter.h"
#include "include/gpu/GrDirectContext.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
#include <utility>
/**
* Test drawing a primitive w/ an imagefilter (in this case, just matrix w/ identity) to see
* that we apply the xfermode *after* the image has been created and filtered, and not during
* the creation step (i.e. before it is filtered).
*
* see https://bug.skia.org/3741
*/
static void do_draw(SkCanvas* canvas, SkBlendMode mode, sk_sp<SkImageFilter> imf) {
SkAutoCanvasRestore acr(canvas, true);
canvas->clipRect(SkRect::MakeWH(220, 220));
// want to force a layer, so modes like DstIn can combine meaningfully, but the final
// image can still be shown against our default (opaque) background. non-opaque GMs
// are a lot more trouble to compare/triage.
canvas->saveLayer(nullptr, nullptr);
canvas->drawColor(SK_ColorGREEN);
SkPaint paint;
paint.setAntiAlias(true);
SkRect r0 = SkRect::MakeXYWH(10, 60, 200, 100);
SkRect r1 = SkRect::MakeXYWH(60, 10, 100, 200);
paint.setColor(SK_ColorRED);
canvas->drawOval(r0, paint);
paint.setColor(0x660000FF);
paint.setImageFilter(std::move(imf));
paint.setBlendMode(mode);
canvas->drawOval(r1, paint);
}
DEF_SIMPLE_GM(imagefilters_xfermodes, canvas, 480, 480) {
canvas->translate(10, 10);
// just need an imagefilter to trigger the code-path (which creates a tmp layer)
sk_sp<SkImageFilter> imf(SkImageFilters::MatrixTransform(SkMatrix::I(),
kNone_SkFilterQuality,
nullptr));
const SkBlendMode modes[] = {
SkBlendMode::kSrcATop, SkBlendMode::kDstIn
};
for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
canvas->save();
do_draw(canvas, modes[i], nullptr);
canvas->translate(240, 0);
do_draw(canvas, modes[i], imf);
canvas->restore();
canvas->translate(0, 240);
}
}
static sk_sp<SkImage> make_image(SkCanvas* canvas) {
const SkImageInfo info = SkImageInfo::MakeS32(100, 100, kPremul_SkAlphaType);
auto surface(ToolUtils::makeSurface(canvas, info));
surface->getCanvas()->drawRect(SkRect::MakeXYWH(25, 25, 50, 50), SkPaint());
return surface->makeImageSnapshot();
}
// Compare blurs when we're tightly clipped (fast) and not as tightly (slower)
//
// Expect the two to draw the same (modulo the extra border of pixels when the clip is larger)
//
DEF_SIMPLE_GM(fast_slow_blurimagefilter, canvas, 620, 260) {
sk_sp<SkImage> image(make_image(canvas));
const SkRect r = SkRect::MakeIWH(image->width(), image->height());
canvas->translate(10, 10);
for (SkScalar sigma = 8; sigma <= 128; sigma *= 2) {
SkPaint paint;
paint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
canvas->save();
// we outset the clip by 1, to fall out of the fast-case in drawImage
// i.e. the clip is larger than the image
for (SkScalar outset = 0; outset <= 1; ++outset) {
canvas->save();
canvas->clipRect(r.makeOutset(outset, outset));
canvas->drawImage(image, 0, 0, SkSamplingOptions(), &paint);
canvas->restore();
canvas->translate(0, r.height() + 20);
}
canvas->restore();
canvas->translate(r.width() + 20, 0);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
static void draw_set(SkCanvas* canvas, sk_sp<SkImageFilter> filters[], int count) {
const SkRect r = SkRect::MakeXYWH(30, 30, 200, 200);
const SkScalar offset = 250;
SkScalar dx = 0, dy = 0;
for (int i = 0; i < count; ++i) {
canvas->save();
SkRRect rr = SkRRect::MakeRectXY(r.makeOffset(dx, dy), 20, 20);
canvas->clipRRect(rr, true);
canvas->saveLayer(SkCanvas::SaveLayerRec(&rr.getBounds(), nullptr, filters[i].get(), 0));
canvas->drawColor(0x40FFFFFF);
canvas->restore();
canvas->restore();
if (0 == dx) {
dx = offset;
} else {
dx = 0;
dy = offset;
}
}
}
class SaveLayerWithBackdropGM : public skiagm::GM {
protected:
bool runAsBench() const override { return true; }
SkString onShortName() override { return SkString("savelayer_with_backdrop"); }
SkISize onISize() override { return SkISize::Make(830, 550); }
void onDraw(SkCanvas* canvas) override {
SkColorMatrix cm;
cm.setSaturation(10);
sk_sp<SkColorFilter> cf(SkColorFilters::Matrix(cm));
const SkScalar kernel[] = { 4, 0, 4, 0, -15, 0, 4, 0, 4 };
sk_sp<SkImageFilter> filters[] = {
SkImageFilters::Blur(10, 10, nullptr),
SkImageFilters::Dilate(8, 8, nullptr),
SkImageFilters::MatrixConvolution({ 3, 3 }, kernel, 1, 0, { 0, 0 },
SkTileMode::kDecal, true, nullptr),
SkImageFilters::ColorFilter(std::move(cf), nullptr),
};
const struct {
SkScalar fSx, fSy, fTx, fTy;
} xforms[] = {
{ 1, 1, 0, 0 },
{ 0.5f, 0.5f, 530, 0 },
{ 0.25f, 0.25f, 530, 275 },
{ 0.125f, 0.125f, 530, 420 },
};
SkSamplingOptions sampling(SkFilterMode::kLinear,
SkMipmapMode::kLinear);
sk_sp<SkImage> image(GetResourceAsImage("images/mandrill_512.png"));
canvas->translate(20, 20);
for (const auto& xform : xforms) {
canvas->save();
canvas->translate(xform.fTx, xform.fTy);
canvas->scale(xform.fSx, xform.fSy);
canvas->drawImage(image, 0, 0, sampling, nullptr);
draw_set(canvas, filters, SK_ARRAY_COUNT(filters));
canvas->restore();
}
}
};
DEF_GM(return new SaveLayerWithBackdropGM();)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Test that color filters and mask filters are applied before the image filter, even if it would
// normally be a sprite draw that could avoid an auto-saveLayer.
DEF_SIMPLE_GM(imagefilters_effect_order, canvas, 512, 512) {
sk_sp<SkImage> image(GetResourceAsImage("images/mandrill_256.png"));
auto direct = GrAsDirectContext(canvas->recordingContext());
if (direct) {
if (sk_sp<SkImage> gpuImage = image->makeTextureImage(direct)) {
image = std::move(gpuImage);
}
}
SkISize kernelSize = SkISize::Make(3, 3);
SkIPoint kernelOffset = SkIPoint::Make(1, 1);
// A Laplacian edge detector, ie https://en.wikipedia.org/wiki/Kernel_(image_processing)
SkScalar kernel[9] = {-1.f, -1.f, -1.f,
-1.f, 8.f, -1.f,
-1.f, -1.f, -1.f};
auto edgeDetector = SkImageFilters::MatrixConvolution(
kernelSize, kernel, 1.f, 0.f, kernelOffset, SkTileMode::kClamp, false, nullptr);
// This uses the high contrast filter because it resembles a pre-processing step you may perform
// prior to edge detection. The specifics of the high contrast algorithm don't matter for the GM
auto edgeAmplify = SkHighContrastFilter::Make(
{false, SkHighContrastConfig::InvertStyle::kNoInvert, 0.5f});
SkPaint testCFPaint;
testCFPaint.setColorFilter(edgeAmplify);
testCFPaint.setImageFilter(edgeDetector);
// The expected result is color filter then image filter, so represent this explicitly in the
// image filter graph.
SkPaint expectedCFPaint;
expectedCFPaint.setImageFilter(SkImageFilters::Compose(edgeDetector,
SkImageFilters::ColorFilter(edgeAmplify, nullptr)));
// Draw the image twice (expected on the left, test on the right that should match)
SkRect crop = SkRect::Make(image->bounds());
canvas->save();
canvas->clipRect(crop);
canvas->drawImage(image, 0, 0, SkSamplingOptions(), &expectedCFPaint); // Filter applied by draw's SkPaint
canvas->restore();
canvas->save();
canvas->translate(image->width(), 0);
canvas->clipRect(crop);
canvas->drawImage(image, 0, 0, SkSamplingOptions(), &testCFPaint);
canvas->restore();
// Now test mask filters. These should be run before the image filter, and thus have the same
// effect as multiplying by an alpha mask.
// This mask filter pokes a hole in the center of the image
static constexpr SkColor kAlphas[] = { SK_ColorBLACK, SK_ColorTRANSPARENT };
static constexpr SkScalar kPos[] = { 0.4f, 0.9f };
sk_sp<SkShader> alphaMaskShader = SkGradientShader::MakeRadial(
{128.f, 128.f}, 128.f, kAlphas, kPos, 2, SkTileMode::kClamp);
sk_sp<SkMaskFilter> maskFilter = SkShaderMaskFilter::Make(alphaMaskShader);
// If edge detector sees the mask filter, it'll have alpha and then blend with the original
// image; otherwise the mask filter will apply late (incorrectly) and none of the original
// image will be visible.
sk_sp<SkImageFilter> edgeBlend = SkImageFilters::Blend(SkBlendMode::kSrcOver,
SkImageFilters::Image(image), edgeDetector);
SkPaint testMaskPaint;
testMaskPaint.setMaskFilter(maskFilter);
testMaskPaint.setImageFilter(edgeBlend);
SkPaint expectedMaskPaint;
expectedMaskPaint.setImageFilter(SkImageFilters::Compose(edgeBlend,
SkImageFilters::Blend(SkBlendMode::kSrcIn,
SkImageFilters::Shader(alphaMaskShader))));
canvas->save();
canvas->translate(0, image->height());
canvas->clipRect(crop);
canvas->drawImage(image, 0, 0, SkSamplingOptions(), &expectedMaskPaint);
canvas->restore();
canvas->save();
canvas->translate(image->width(), image->height());
canvas->clipRect(crop);
canvas->drawImage(image, 0, 0, SkSamplingOptions(), &testMaskPaint);
canvas->restore();
}