8b0e8ac5f5
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer a step each in the hierarchy. What used to be this: SkFlattenableWriteBuffer -> SkOrderedWriteBuffer SkFlattenableReadBuffer -> SkOrderedReadBuffer SkFlattenableReadBuffer -> SkValidatingReadBuffer is now SkWriteBuffer SkReadBuffer -> SkValidatingReadBuffer Benefits: - code is simpler, names are less wordy - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed - write buffers are completely devirtualized, important for record speed This refactoring was mostly mechanical. You aren't going to find anything interesting in files with less than 10 lines changed. BUG=skia: R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/134163010 git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTransparentShader_DEFINED
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#define SkTransparentShader_DEFINED
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#include "SkShader.h"
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class SK_API SkTransparentShader : public SkShader {
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public:
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SkTransparentShader() {}
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virtual uint32_t getFlags() SK_OVERRIDE;
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virtual bool setContext(const SkBitmap& device,
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const SkPaint& paint,
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const SkMatrix& matrix) SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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SK_DEVELOPER_TO_STRING()
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
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private:
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// these are a cache from the call to setContext()
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const SkBitmap* fDevice;
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uint8_t fAlpha;
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SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
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typedef SkShader INHERITED;
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};
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#endif
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