e2eac8b2fd
Motivation: those macros don't make any sense without the definitions in Test.h. BUG= R=mtklein@google.com Author: halcanary@google.com Review URL: https://codereview.chromium.org/138563004 git-svn-id: http://skia.googlecode.com/svn/trunk@13074 2bbb7eff-a529-9590-31e7-b0007b416f81
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkColorFilter.h"
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#include "SkGradientShader.h"
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#include "SkPaint.h"
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#include "SkPictureFlat.h"
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#include "SkShader.h"
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#include "SkXfermode.h"
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struct SkFlattenableTraits {
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static void flatten(SkOrderedWriteBuffer& buffer, const SkFlattenable& flattenable) {
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buffer.writeFlattenable(&flattenable);
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}
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};
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struct SkBitmapTraits {
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static void flatten(SkOrderedWriteBuffer& buffer, const SkBitmap& bitmap) {
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bitmap.flatten(buffer);
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}
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};
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class Controller : public SkChunkFlatController {
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public:
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Controller() : INHERITED(1024) {
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this->INHERITED::setNamedFactorySet(SkNEW(SkNamedFactorySet))->unref();
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}
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private:
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typedef SkChunkFlatController INHERITED;
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};
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/**
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* Verify that two SkFlatData objects that created from the same object are
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* identical when using an SkNamedFactorySet.
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* @param reporter Object to report failures.
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* @param obj Flattenable object to be flattened.
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* @param flattenProc Function that flattens objects with the same type as obj.
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*/
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template <typename Traits, typename T>
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static void testCreate(skiatest::Reporter* reporter, const T& obj) {
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Controller controller;
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// No need to delete data because that will be taken care of by the controller.
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SkFlatData* data1 = SkFlatData::Create<Traits>(&controller, obj, 0);
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SkFlatData* data2 = SkFlatData::Create<Traits>(&controller, obj, 1);
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REPORTER_ASSERT(reporter, *data1 == *data2);
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}
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DEF_TEST(FlatData, reporter) {
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// Test flattening SkShader
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SkPoint points[2];
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points[0].set(0, 0);
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points[1].set(SkIntToScalar(20), SkIntToScalar(20));
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SkColor colors[2];
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorBLUE;
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SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2,
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SkShader::kRepeat_TileMode));
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testCreate<SkFlattenableTraits>(reporter, *shader);
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// Test SkBitmap
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{
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SkBitmap bm;
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bm.setConfig(SkBitmap::kARGB_8888_Config, 50, 50);
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bm.allocPixels();
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SkCanvas canvas(bm);
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SkPaint paint;
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paint.setShader(shader);
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canvas.drawPaint(paint);
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testCreate<SkBitmapTraits>(reporter, bm);
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}
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// Test SkColorFilter
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SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateLightingFilter(SK_ColorBLUE, SK_ColorRED));
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testCreate<SkFlattenableTraits>(reporter, *cf);
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// Test SkXfermode
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SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mode));
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testCreate<SkFlattenableTraits>(reporter, *xfer);
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}
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