skia2/include/private/SkSLString.h
John Stiles ac374fad55 Remove unused #includes from SkSLString.
These weren't used and added complexity to the dependency graph.

Change-Id: I7e97d73d520b7123e534485d7840538d6b468c48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512145
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-23 16:27:09 +00:00

41 lines
950 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_STRING
#define SKSL_STRING
#include "include/private/SkSLDefines.h"
#include <cstring>
#include <stdarg.h>
#include <string>
#include <string_view>
namespace SkSL {
bool stod(std::string_view s, SKSL_FLOAT* value);
bool stoi(std::string_view s, SKSL_INT* value);
namespace String {
std::string printf(const char* fmt, ...) SK_PRINTF_LIKE(1, 2);
void appendf(std::string* str, const char* fmt, ...) SK_PRINTF_LIKE(2, 3);
void vappendf(std::string* str, const char* fmt, va_list va) SK_PRINTF_LIKE(2, 0);
} // namespace String
} // namespace SkSL
namespace skstd {
// We use a custom to_string(float|double) which ignores locale settings and writes `1.0` instead
// of `1.00000`.
std::string to_string(float value);
std::string to_string(double value);
} // namespace skstd
#endif