169c8903be
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
23 lines
756 B
Plaintext
23 lines
756 B
Plaintext
// A continue inside a switch (where permitted) prevents fallthrough to the next case block, just
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// like a break statement would.
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// Make sure that we properly dead-strip code following `continue` in a switch.
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// This is particularly relevant because our inliner replaces return statements with continue.
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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// A looping construct is required for continue.
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float result = 0;
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for (int x=0; x<=1; x++) {
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@switch (2) {
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case 1: result = abs(1); continue;
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case 2: result = abs(2); continue;
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case 3: result = abs(3); continue;
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case 4: result = abs(4); continue;
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}
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}
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return result == 2 ? colorGreen : colorRed;
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}
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