169c8903be
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
39 lines
960 B
Plaintext
39 lines
960 B
Plaintext
uniform half4 testInputs, colorGreen, colorRed;
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half4 constant_swizzle() {
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half4 v = testInputs;
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half x = v[0];
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half y = v[1];
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half z = v[2];
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half w = v[3];
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return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
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}
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half4 foldable_index() {
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const int ZERO = 0, ONE = 1, TWO = 2, THREE = 3;
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half x = testInputs[ZERO];
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half y = testInputs[ONE];
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half z = testInputs[TWO];
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half w = testInputs[THREE];
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return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
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}
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half4 foldable() {
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half4 v = half4(0, 1, 2, 3);
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half x = v[0];
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half y = v[1];
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half z = v[2];
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half w = v[3];
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return half4(x, y, z, w); // 0, 1, 2, 3
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}
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half4 main(float2 coords) {
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half4 a = constant_swizzle();
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half4 b = foldable_index();
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half4 c = foldable();
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return a == half4(-1.25, 0, 0.75, 2.25) &&
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b == half4(-1.25, 0, 0.75, 2.25) &&
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c == half4(0, 1, 2, 3) ? colorGreen : colorRed;
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}
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