d36522d12d
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
29 lines
656 B
C++
29 lines
656 B
C++
#ifndef DMTaskRunner_DEFINED
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#define DMTaskRunner_DEFINED
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#include "SkThreadPool.h"
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#include "SkTypes.h"
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// TaskRunner runs Tasks on one of two threadpools depending on the Task's usesGpu() method.
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// This lets us drive the GPU with a small number of threads (e.g. 2 or 4 can be faster than 1)
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// while not swamping it with requests from the full fleet of threads that CPU-bound tasks run on.
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namespace DM {
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class Task;
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class TaskRunner : SkNoncopyable {
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public:
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TaskRunner(int cputhreads, int gpuThreads);
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void add(Task* task);
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void wait();
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private:
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SkThreadPool fMain, fGpu;
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};
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} // namespace DM
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#endif // DMTaskRunner_DEFINED
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