d7841047e2
BUG= R=robertphillips@google.com Author: jcgregorio@google.com Review URL: https://codereview.chromium.org/122373003 git-svn-id: http://skia.googlecode.com/svn/trunk@12946 2bbb7eff-a529-9590-31e7-b0007b416f81
108 lines
3.6 KiB
C++
108 lines
3.6 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#ifndef SkV8Example_JsContext_DEFINED
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#define SkV8Example_JsContext_DEFINED
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#include <v8.h>
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#include "SkPaint.h"
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using namespace v8;
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class SkCanvas;
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class Global;
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// Provides the canvas context implementation in JS, and the OnDraw() method in
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// C++ that's used to bridge from C++ to JS. Should be used in JS as:
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//
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// function onDraw(context) {
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// context.fillStyle="#FF0000";
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// context.fillRect(x, y, w, h);
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// }
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class JsContext {
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public:
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JsContext(Global* global)
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: fGlobal(global)
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, fCanvas(NULL)
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{
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fFillStyle.setColor(SK_ColorBLACK);
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fFillStyle.setAntiAlias(true);
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fFillStyle.setStyle(SkPaint::kFill_Style);
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fStrokeStyle.setColor(SK_ColorBLACK);
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fStrokeStyle.setAntiAlias(true);
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fStrokeStyle.setStyle(SkPaint::kStroke_Style);
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}
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~JsContext();
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// Parse the script.
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bool initialize();
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// Call this with the SkCanvas you want onDraw to draw on.
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void onDraw(SkCanvas* canvas);
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private:
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static void GetStyle(Local<String> name,
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const PropertyCallbackInfo<Value>& info,
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const SkPaint& style);
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static void SetStyle(Local<String> name, Local<Value> value,
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const PropertyCallbackInfo<void>& info,
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SkPaint& style);
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// JS Attributes
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static void GetFillStyle(Local<String> name,
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const PropertyCallbackInfo<Value>& info);
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static void SetFillStyle(Local<String> name, Local<Value> value,
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const PropertyCallbackInfo<void>& info);
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static void GetStrokeStyle(Local<String> name,
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const PropertyCallbackInfo<Value>& info);
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static void SetStrokeStyle(Local<String> name, Local<Value> value,
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const PropertyCallbackInfo<void>& info);
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static void GetWidth(Local<String> name,
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const PropertyCallbackInfo<Value>& info);
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static void GetHeight(Local<String> name,
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const PropertyCallbackInfo<Value>& info);
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// JS Methods
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static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
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static void Stroke(const v8::FunctionCallbackInfo<Value>& args);
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static void Fill(const v8::FunctionCallbackInfo<Value>& args);
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static void Rotate(const v8::FunctionCallbackInfo<Value>& args);
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static void Save(const v8::FunctionCallbackInfo<Value>& args);
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static void Restore(const v8::FunctionCallbackInfo<Value>& args);
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static void Translate(const v8::FunctionCallbackInfo<Value>& args);
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static void ResetTransform(const v8::FunctionCallbackInfo<Value>& args);
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// Get the pointer out of obj.
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static JsContext* Unwrap(Handle<Object> obj);
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// Create a template for JS object associated with JsContext, called lazily
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// by Wrap() and the results are stored in gContextTemplate;
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Handle<ObjectTemplate> makeContextTemplate();
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// Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
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Handle<Object> wrap();
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Global* fGlobal;
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// Only valid when inside OnDraw().
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SkCanvas* fCanvas;
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SkPaint fFillStyle;
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SkPaint fStrokeStyle;
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// A handle to the onDraw function defined in the script.
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Persistent<Function> fOnDraw;
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// The template for what a canvas context object looks like. The canvas
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// context object is what's passed into the JS onDraw() function.
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static Persistent<ObjectTemplate> gContextTemplate;
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};
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#endif
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