skia2/tests/sksl/metal/SwizzleHelper.sksl
John Stiles 06b84efcb3 Improve Metal support for out parameters.
We now insert helper functions which defer the assignment of out-
parameters back into their original variables to the end of the
function call. This allows us to match the semantics listed the GLSL
spec in section 6.1.1:

"All arguments are evaluated at call time, exactly once, in order, from
left to right. [...] Evaluation of an out parameter results in an
l-value that is used to copy out a value when the function returns.
Evaluation of an inout parameter results in both a value and an l-value;
the value is copied to the formal parameter at call time and the lvalue
is used to copy out a value when the function returns."

This technique also allows us to support swizzled out-parameters in
Metal, by reading the swizzle into a temp variable, calling the original
function, and then re-assigning the result back into the original
swizzle expression.

At present, we don't deduplicate these helper functions, so in theory
there could be a fair amount of redundant code generated if a function
with out parameters is called many times in a row. The cost of properly
deduplicating them is probably larger than the benefit in the 99% case.

Change-Id: Iefc922ac9e2b24ef2ff1e9dacb17a735a75ec8ea
Bug: skia:10855, skia:11052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-09 21:13:57 +00:00

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/*#pragma settings NoInline*/
half2 glob = half2(1);
half4 fn(half a, out half2 b, inout half2 c, inout half3 d) {
a = sk_FragColor.r + a;
b = sk_FragColor.gb - glob.y;
c *= a;
d = sk_FragColor.aaa / d;
return half4(a, b.x, c.y, d.x);
}
void main() {
half2 a = half2(1);
half3 b = half3(2);
half4x4 c = half4x4(3);
half3x3 d = half3x3(4);
sk_FragColor = fn(a.x, b.yz, glob.yx, d[1].zyx);
}